간수 크로우
인간형
이동 속도 20% 증가
Overseer Krow
SpectreN
Area노예 감호소
Tagsbludgeoning_weapon, 시전, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, large_height, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
생명력
400%
방어도
+25%
회피
+25%
Ailment Threshold
400%
저항
0 85 0 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.845 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
TemplarSlaveDriverBoss
Metadata
TemplarSlaveDriverBoss
레벨
41
생명력
4,168
방어도
3,838
회피
2,086
에너지 보호막
0
Damage
178
주문 피해
178
정확도
96
Attack Time
1.845
경험치
7,194
Ailment Threshold
4,168
Chill
13
Shock
13
Brittle
75
Scorch
13
Sap
36
SlaverTaunt
재사용 대기시간: 60 초
MainHandAttack
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Base Damage: 143–214
치명타 확률: 5%
Attack Time: 1.845 초
근접 타격 범위 +1.5미터
OffHandAttack
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Base Damage: 143–214
치명타 확률: 5%
Attack Time: 1.845 초
TemplarSlaveDriverBossStormBurst
Spell, Projectile, Damage, Totemable, Lightning, Area, AreaSpell
치명타 확률: 5%
시전 속도: 0.35 초
재사용 대기시간: 3 초
43.92~65.88 번개 피해
시전 속도 80% 감소
투사체 속도 40% 감소
범위 피해 +300% 증폭
active skill area of effect radius +% final [-75]
base is projectile [1]
projectile uses contact position [1]
StormWhip
Attack
Base Damage: 143–214
치명타 확률: 5%
Attack Time: 1.845 초
재사용 대기시간: 5 초
물리 피해의 60%를 번개 피해로 전환
기본 지속시간 1
투사체 7개 추가 발사
근접 타격 범위 +2.5미터
투사체 피해 40% 감폭
active skill area of effect radius +% final [30]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"

Object Type Codes

version 2
extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBoss"] = {
    name = "Overseer Krow",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.845,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MainHandAttack",
        "OffHandAttack",
        "SlaverTaunt",
        "TemplarSlaveDriverBossStormBurst",
        "StormWhip",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MainHandAttack"] = {
    name = "MainHandAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OffHandAttack"] = {
    name = "OffHandAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlaverTaunt"] = {
    name = "SlaverTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemplarSlaveDriverBossStormBurst"] = {
    name = "TemplarSlaveDriverBossStormBurst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_damage_+%_final",
        "base_cast_speed_+%",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StormWhip"] = {
    name = "StormWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "active_skill_projectile_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "melee_range_+",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
이동 속도 20% 증가
IdMonsterImplicitFastRun4
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 20 Max: 20 Global
  • Craft Tagsspeed
    간수 크로우
    인간형
    이동 속도 20% 증가
    Overseer Krow
    SpectreN
    Tagsbludgeoning_weapon, 시전, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
    생명력
    400%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    400%
    저항
    0 85 0 0
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.845 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    TemplarSlaveDriverBoss
    Metadata
    TemplarSlaveDriverBossStandalone
    레벨
    68
    생명력
    25,733
    방어도
    35,988
    회피
    5,924
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.845
    경험치
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    SlaverTaunt
    재사용 대기시간: 60 초
    MainHandAttack
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.845 초
    근접 타격 범위 +1.5미터
    OffHandAttack
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.845 초
    TemplarSlaveDriverBossStormBurst
    Spell, Projectile, Damage, Totemable, Lightning, Area, AreaSpell
    치명타 확률: 5%
    시전 속도: 0.35 초
    재사용 대기시간: 3 초
    126.6~189.9 번개 피해
    시전 속도 80% 감소
    투사체 속도 40% 감소
    범위 피해 +300% 증폭
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    projectile uses contact position [1]
    StormWhip
    Attack
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.845 초
    재사용 대기시간: 5 초
    물리 피해의 60%를 번개 피해로 전환
    기본 지속시간 1
    투사체 7개 추가 발사
    근접 타격 범위 +2.5미터
    투사체 피해 40% 감폭
    active skill area of effect radius +% final [30]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBossStandalone"] = {
        name = "Overseer Krow",
        life = 4,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.845,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MainHandAttack",
            "OffHandAttack",
            "SlaverTaunt",
            "TemplarSlaveDriverBossStormBurst",
            "StormWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MainHandAttack"] = {
        name = "MainHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OffHandAttack"] = {
        name = "OffHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaverTaunt"] = {
        name = "SlaverTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarSlaveDriverBossStormBurst"] = {
        name = "TemplarSlaveDriverBossStormBurst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_damage_+%_final",
            "base_cast_speed_+%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StormWhip"] = {
        name = "StormWhip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_projectile_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_range_+",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    이동 속도 20% 증가
    IdMonsterImplicitFastRun4
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 20 Max: 20 Global
  • Craft Tagsspeed
    Overseer Krow
    인간형
    이동 속도 20% 증가
    SpectreN
    Tagsbludgeoning_weapon, 시전, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
    생명력
    1500%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    1500%
    저항
    0 85 0 0
    Damage
    250%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.845 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    120%
    Type
    TemplarSlaveDriverBossGauntlet
    Metadata
    TemplarSlaveDriverBossStandaloneGauntlet
    레벨
    68
    생명력
    96,500
    방어도
    35,988
    회피
    5,924
    에너지 보호막
    0
    Damage
    934
    주문 피해
    934
    정확도
    290
    Attack Time
    1.845
    경험치
    25,638
    Ailment Threshold
    96,500
    Chill
    305
    Shock
    305
    Brittle
    1,726
    Scorch
    305
    Sap
    843
    SlaverTaunt
    재사용 대기시간: 60 초
    MainHandAttack
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Base Damage: 747–1121
    치명타 확률: 5%
    Attack Time: 1.845 초
    근접 타격 범위 +1.5미터
    OffHandAttack
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Base Damage: 747–1121
    치명타 확률: 5%
    Attack Time: 1.845 초
    TemplarSlaveDriverBossStormBurst
    Spell, Projectile, Damage, Totemable, Lightning, Area, AreaSpell
    치명타 확률: 5%
    시전 속도: 0.35 초
    재사용 대기시간: 3 초
    126.6~189.9 번개 피해
    시전 속도 80% 감소
    투사체 속도 40% 감소
    범위 피해 +300% 증폭
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    projectile uses contact position [1]
    StormWhip
    Attack
    Base Damage: 747–1121
    치명타 확률: 5%
    Attack Time: 1.845 초
    재사용 대기시간: 5 초
    물리 피해의 60%를 번개 피해로 전환
    기본 지속시간 1
    투사체 7개 추가 발사
    근접 타격 범위 +2.5미터
    투사체 피해 40% 감폭
    active skill area of effect radius +% final [30]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBossStandaloneGauntlet"] = {
        name = "Overseer Krow",
        life = 15,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.845,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MainHandAttack",
            "OffHandAttack",
            "SlaverTaunt",
            "TemplarSlaveDriverBossStormBurst",
            "StormWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MainHandAttack"] = {
        name = "MainHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OffHandAttack"] = {
        name = "OffHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaverTaunt"] = {
        name = "SlaverTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarSlaveDriverBossStormBurst"] = {
        name = "TemplarSlaveDriverBossStormBurst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_damage_+%_final",
            "base_cast_speed_+%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StormWhip"] = {
        name = "StormWhip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_projectile_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_range_+",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    이동 속도 20% 증가
    IdMonsterImplicitFastRun4
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 20 Max: 20 Global
  • Craft Tagsspeed
    간수 크로우 Topic /1
    NPC이름
    라니하나 남았던 간수를 처리해줘서 고마워. 몸집이 고래만한 녀석이 이 땅에 어떻게 태어났는지 모르겠다니까. 탑을 점령하던 당시에 여기 없었단 게 다행이라 생각될 정도야. 놈이 자리를 지켰더라면, 우리는 빵에 바른 버터처럼 바닥에 짜부려져 있어야 했을걸.

    이걸 받아줘. 희망조차 없었던 싸움을 도와준 보답이야.