监工头克劳
人形
区域: 奴隶深坑
移动速度加快 20%
Overseer Krow
幽魂N
地区奴隶深坑
标签bludgeoning_weapon, 施法, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, large_height, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
生命
400%
护甲
+25%
闪避值
+25%
异常状态临界值
400%
抗性
0 85 0 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.845 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
TemplarSlaveDriverBoss
Metadata
TemplarSlaveDriverBoss
等级
41
生命
4,168
护甲
3,838
闪避值
2,086
能量护盾
0
伤害
178
法术伤害
178
命中
96
攻击间隔
1.845
经验值
7,194
异常状态临界值
4,168
冰缓
13
Shock
13
Brittle
75
Scorch
13
Sap
36
SlaverTaunt
冷却时间: 60 秒
MainHandAttack
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
基本伤害: 143–214
暴击几率: 5%
攻击间隔: 1.845 秒
近战打击范围 +1.5
OffHandAttack
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
基本伤害: 143–214
暴击几率: 5%
攻击间隔: 1.845 秒
TemplarSlaveDriverBossStormBurst
法术, 投射物, 伤害, 图腾技能, 闪电, 范围, 范围法术
暴击几率: 5%
施放间隔: 0.35 秒
冷却时间: 3 秒
造成 43.92 - 65.88 闪电伤害
施法速度减慢 80%
投射物速度减慢 40%
范围伤害总增 +300%
active skill area of effect radius +% final [-75]
base is projectile [1]
projectile uses contact position [1]
StormWhip
攻击
基本伤害: 143–214
暴击几率: 5%
攻击间隔: 1.845 秒
冷却时间: 5 秒
60% 物理伤害转换为闪电伤害
基础持续时间为 1
额外发射 7 个投射物
近战打击范围 +2.5
投射物伤害减少 40%
active skill area of effect radius +% final [30]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"

Object Type Codes

version 2
extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBoss"] = {
    name = "Overseer Krow",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.845,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MainHandAttack",
        "OffHandAttack",
        "SlaverTaunt",
        "TemplarSlaveDriverBossStormBurst",
        "StormWhip",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MainHandAttack"] = {
    name = "MainHandAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OffHandAttack"] = {
    name = "OffHandAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlaverTaunt"] = {
    name = "SlaverTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemplarSlaveDriverBossStormBurst"] = {
    name = "TemplarSlaveDriverBossStormBurst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_damage_+%_final",
        "base_cast_speed_+%",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StormWhip"] = {
    name = "StormWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "active_skill_projectile_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "melee_range_+",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移动速度加快 20%
IdMonsterImplicitFastRun4
FamilyMovementVelocity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 20 Max: 20 全域
  • Craft Tagsspeed
    监工头克劳
    人形
    移动速度加快 20%
    Overseer Krow
    幽魂N
    标签bludgeoning_weapon, 施法, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
    生命
    400%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    400%
    抗性
    0 85 0 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.845 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    TemplarSlaveDriverBoss
    Metadata
    TemplarSlaveDriverBossStandalone
    等级
    68
    生命
    25,733
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.845
    经验值
    20,510
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    SlaverTaunt
    冷却时间: 60 秒
    MainHandAttack
    攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.845 秒
    近战打击范围 +1.5
    OffHandAttack
    攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.845 秒
    TemplarSlaveDriverBossStormBurst
    法术, 投射物, 伤害, 图腾技能, 闪电, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 0.35 秒
    冷却时间: 3 秒
    造成 126.6 - 189.9 闪电伤害
    施法速度减慢 80%
    投射物速度减慢 40%
    范围伤害总增 +300%
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    projectile uses contact position [1]
    StormWhip
    攻击
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.845 秒
    冷却时间: 5 秒
    60% 物理伤害转换为闪电伤害
    基础持续时间为 1
    额外发射 7 个投射物
    近战打击范围 +2.5
    投射物伤害减少 40%
    active skill area of effect radius +% final [30]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBossStandalone"] = {
        name = "Overseer Krow",
        life = 4,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.845,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MainHandAttack",
            "OffHandAttack",
            "SlaverTaunt",
            "TemplarSlaveDriverBossStormBurst",
            "StormWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MainHandAttack"] = {
        name = "MainHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OffHandAttack"] = {
        name = "OffHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaverTaunt"] = {
        name = "SlaverTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarSlaveDriverBossStormBurst"] = {
        name = "TemplarSlaveDriverBossStormBurst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_damage_+%_final",
            "base_cast_speed_+%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StormWhip"] = {
        name = "StormWhip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_projectile_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_range_+",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移动速度加快 20%
    IdMonsterImplicitFastRun4
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 20 Max: 20 全域
  • Craft Tagsspeed
    Overseer Krow
    人形
    移动速度加快 20%
    幽魂N
    标签bludgeoning_weapon, 施法, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, red_blood, templar
    生命
    1500%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    1500%
    抗性
    0 85 0 0
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.845 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    120%
    类型
    TemplarSlaveDriverBossGauntlet
    Metadata
    TemplarSlaveDriverBossStandaloneGauntlet
    等级
    68
    生命
    96,500
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    934
    法术伤害
    934
    命中
    290
    攻击间隔
    1.845
    经验值
    25,638
    异常状态临界值
    96,500
    冰缓
    305
    Shock
    305
    Brittle
    1,726
    Scorch
    305
    Sap
    843
    SlaverTaunt
    冷却时间: 60 秒
    MainHandAttack
    攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    基本伤害: 747–1121
    暴击几率: 5%
    攻击间隔: 1.845 秒
    近战打击范围 +1.5
    OffHandAttack
    攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    基本伤害: 747–1121
    暴击几率: 5%
    攻击间隔: 1.845 秒
    TemplarSlaveDriverBossStormBurst
    法术, 投射物, 伤害, 图腾技能, 闪电, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 0.35 秒
    冷却时间: 3 秒
    造成 126.6 - 189.9 闪电伤害
    施法速度减慢 80%
    投射物速度减慢 40%
    范围伤害总增 +300%
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    projectile uses contact position [1]
    StormWhip
    攻击
    基本伤害: 747–1121
    暴击几率: 5%
    攻击间隔: 1.845 秒
    冷却时间: 5 秒
    60% 物理伤害转换为闪电伤害
    基础持续时间为 1
    额外发射 7 个投射物
    近战打击范围 +2.5
    投射物伤害减少 40%
    active skill area of effect radius +% final [30]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriver"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TemplarSlaveDriver/TemplarSlaveDriverBossStandaloneGauntlet"] = {
        name = "Overseer Krow",
        life = 15,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.845,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MainHandAttack",
            "OffHandAttack",
            "SlaverTaunt",
            "TemplarSlaveDriverBossStormBurst",
            "StormWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MainHandAttack"] = {
        name = "MainHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OffHandAttack"] = {
        name = "OffHandAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaverTaunt"] = {
        name = "SlaverTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarSlaveDriverBossStormBurst"] = {
        name = "TemplarSlaveDriverBossStormBurst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_damage_+%_final",
            "base_cast_speed_+%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, -80, -40, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StormWhip"] = {
        name = "StormWhip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_projectile_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_range_+",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 7, 1000, -40, 30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移动速度加快 20%
    IdMonsterImplicitFastRun4
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 20 Max: 20 全域
  • Craft Tagsspeed
    监工头克劳 Topic /1
    NPC名字
    拉尼谢谢你帮我们收拾掉最后的那个狱卒.我是不清楚这家伙究竟吃了什么药才长这么壮的.不过值得庆幸的是,在我们进攻哨塔的时候不用对付他.以他的力气,估计一拳就能把我们全都打趴了.

    来,收下这些吧,这是为了感谢你帮助我们赢得这场原本必败之战的报答.
    Edit

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