완전한 잊혀져 가는 골리앗
시신
몬스터 유형: 구조물
힘을 얻으려면 연결되어야 함
이것의 연결 효과 100%
주인의 스킬 효과 지속시간 20% 증가
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Perfect Half-remembered Goliath
완전한 잊혀져 가는 골리앗 SynthesisGolemHigh /8
이름상세 설명 표시
DropLevel 81
BaseType Perfect Half-remembered Goliath
BaseType 완전한 잊혀져 가는 골리앗
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SynthesisGolemHigh
IconArt/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse
ReferenceCommunity Wiki
완전한 잊혀져 가는 골리앗
구조물
link buff effect on self +% [100]
Perfect Half-remembered Goliath
SpectreY
Tagsbludgeoning_weapon, 시전, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour
생명력
428%
Energy Shield From Life
100%
방어도
+200%
Ailment Threshold
428%
저항
0 52 52 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
AzmeriSynthesisGolem
Metadata
SynthesisGolemHigh
레벨
68
생명력
27,535
방어도
86,370
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
27,535
Chill
87
Shock
87
Brittle
493
Scorch
87
Sap
241
EmptyActionAttackAzmeriGolemVSlam
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
Triggerable, Spell
시전 속도: 1 초
GeometryTriggerSkillAzmeriGolemRectangleRight
Triggerable, Spell
시전 속도: 1 초
SpawnObjectAzmeriGolemVTurretLeft
Triggerable, Spell
시전 속도: 1 초
SpawnObjectAzmeriGolemVTurretRight
Triggerable, Spell
시전 속도: 1 초
AzmeriGolemVTurretProjectile
Spell, Triggerable
시전 속도: 1 초
620.7~931 물리 피해
base is projectile [1]
number of projectiles override [1]
AzmeriGuardian4Slam
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 85% 증폭
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
589.2~883.8 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 번개 피해로 전환
is area damage [1]
EmptyActionAzmeriGuardian4Gun
Spell
시전 속도: 2.75 초
재사용 대기시간: 12 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 7 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
주는 피해 100% 증폭
기본 반경 1.5미터
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
Attack, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
Spell
시전 속도: 2 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
물리 피해의 50%를 번개 피해로 전환
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
AzmeriGolemBossWhipRight
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
물리 피해의 50%를 번개 피해로 전환
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
EmptyActionAzmeriGolemWhip
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
Spell, Projectile, Damage
시전 속도: 2.5 초
재사용 대기시간: 6 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 속도 50% 증가
투사체 피해 625% 증폭
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleMulti
Spell, Projectile, Damage
시전 속도: 4.67 초
재사용 대기시간: 12 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleRotating
Spell, Projectile, Damage
시전 속도: 11.67 초
재사용 대기시간: 30 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriGolemRotateZap
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
883.8~1326 번개 피해
플레이어가 명중 시 적을 기절시킬 수 없음
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemHigh"] = {
    name = "Perfect Half-remembered Goliath",
    life = 4.28,
    energyShield = 1,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "AzmeriGolemLeapSlam",
        "AzmeriGuardian4BeamGun",
        "EmptyActionAzmeriGolemMinionPhase",
        "EmptyActionAttackAzmeriGolemVSlam",
        "EmptyActionAzmeriGuardian4Gun",
        "EmptyActionAzmeriGolemWhip",
        "GeometryAttackAzmeriGolemCircle",
        "GeometryAttackAzmeriGolemRectangleLeft",
        "GeometryAttackAzmeriGolemRectangleRight",
        "AzmeriGolemBossWhipLeft",
        "AzmeriGolemBossWhipRight",
        "AzmeriGuardian4LeapUp",
        "AzmeriGuardian4Slam",
        "AzmeriGolemRotateZap",
        "SpawnObjectAzmeriGolemVTurretLeft",
        "SpawnObjectAzmeriGolemVTurretRight",
        "AzmeriGolemVTurretProjectile",
        "GeometryTriggerSkillAzmeriGolemRectangleLeft",
        "GeometryTriggerSkillAzmeriGolemRectangleRight",
        "AzmeriBossShockRifleSingle",
        "AzmeriBossShockRifleMulti",
        "AzmeriBossShockRifleRotating",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4BeamGun"] = {
    name = "AzmeriGuardian4BeamGun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemMinionPhase"] = {
    name = "EmptyActionAzmeriGolemMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAzmeriGolemVSlam"] = {
    name = "EmptyActionAttackAzmeriGolemVSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGuardian4Gun"] = {
    name = "EmptyActionAzmeriGuardian4Gun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemWhip"] = {
    name = "EmptyActionAzmeriGolemWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemCircle"] = {
    name = "GeometryAttackAzmeriGolemCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleLeft"] = {
    name = "GeometryAttackAzmeriGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleRight"] = {
    name = "GeometryAttackAzmeriGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipLeft"] = {
    name = "AzmeriGolemBossWhipLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipRight"] = {
    name = "AzmeriGolemBossWhipRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4LeapUp"] = {
    name = "AzmeriGuardian4LeapUp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4Slam"] = {
    name = "AzmeriGuardian4Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemRotateZap"] = {
    name = "AzmeriGolemRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretLeft"] = {
    name = "SpawnObjectAzmeriGolemVTurretLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretRight"] = {
    name = "SpawnObjectAzmeriGolemVTurretRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemVTurretProjectile"] = {
    name = "AzmeriGolemVTurretProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = {
    name = "GeometryTriggerSkillAzmeriGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = {
    name = "GeometryTriggerSkillAzmeriGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleSingle"] = {
    name = "AzmeriBossShockRifleSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleMulti"] = {
    name = "AzmeriBossShockRifleMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleRotating"] = {
    name = "AzmeriBossShockRifleRotating",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
link buff effect on self +% [100]
IdAzmeriGolemLinkEffectOnSelf
FamilyLinkBuffEffect
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • link buff effect on self +% Min: 100 Max: 100 Global
  • Edit

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