완전한 잊혀져 가는 골리앗
시신
몬스터 유형: 구조물
힘을 얻으려면 연결되어야 함
이것의 연결 효과 100%
이것의 연결 효과 100%
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Perfect Half-remembered Goliath
완전한 잊혀져 가는 골리앗 SynthesisGolemHigh /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 81 |
BaseType | Perfect Half-remembered Goliath |
BaseType | 완전한 잊혀져 가는 골리앗 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SynthesisGolemHigh |
Icon | Art/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse |
Reference | Community Wiki |
완전한 잊혀져 가는 골리앗
구조물
link buff effect on self +% [100]
Perfect Half-remembered Goliath
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, 시전, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour |
생명력
375%
Energy Shield From Life
100%
방어도
+200%
Ailment Threshold
375%
저항
0 52 52 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
AzmeriSynthesisGolem
Metadata
SynthesisGolemHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
24,125
방어도
86,370
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackAzmeriGolemVSlam
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
Triggerable, Spell
시전 속도: 1 초
GeometryTriggerSkillAzmeriGolemRectangleRight
Triggerable, Spell
시전 속도: 1 초
SpawnObjectAzmeriGolemVTurretLeft
Triggerable, Spell
시전 속도: 1 초
SpawnObjectAzmeriGolemVTurretRight
Triggerable, Spell
시전 속도: 1 초
AzmeriGolemVTurretProjectile
Spell, Triggerable
시전 속도: 1 초
620.7~931 물리 피해
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
AzmeriGuardian4Slam
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 85% 증폭
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
589.2~883.8 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 번개 피해로 전환
is area damage [1]
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 번개 피해로 전환
is area damage [1]
EmptyActionAzmeriGuardian4Gun
Spell
시전 속도: 2.75 초
재사용 대기시간: 12 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 7 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 100% 증폭
기본 반경 1.5미터
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
기본 반경 1.5미터
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
Attack, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
Spell
시전 속도: 2 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
물리 피해의 50%를 번개 피해로 전환
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
AzmeriGolemBossWhipRight
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
물리 피해의 50%를 번개 피해로 전환
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
주는 피해 120% 증폭
공격 속도 25% 감폭
is area damage [1]
EmptyActionAzmeriGolemWhip
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
Spell, Projectile, Damage
시전 속도: 2.5 초
재사용 대기시간: 6 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 속도 50% 증가
투사체 피해 625% 증폭
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
물리 피해의 50%를 번개 피해로 전환
투사체 속도 50% 증가
투사체 피해 625% 증폭
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleMulti
Spell, Projectile, Damage
시전 속도: 4.67 초
재사용 대기시간: 12 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleRotating
Spell, Projectile, Damage
시전 속도: 11.67 초
재사용 대기시간: 30 초
124.1~186.2 물리 피해
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
물리 피해의 50%를 번개 피해로 전환
투사체 피해 625% 증폭
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriGolemRotateZap
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
883.8~1326 번개 피해
플레이어가 명중 시 적을 기절시킬 수 없음
is area damage [1]
플레이어가 명중 시 적을 기절시킬 수 없음
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemHigh"] = { name = "Perfect Half-remembered Goliath", life = 3.75, energyShield = 1, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "AzmeriGolemLeapSlam", "AzmeriGuardian4BeamGun", "EmptyActionAzmeriGolemMinionPhase", "EmptyActionAttackAzmeriGolemVSlam", "EmptyActionAzmeriGuardian4Gun", "EmptyActionAzmeriGolemWhip", "GeometryAttackAzmeriGolemCircle", "GeometryAttackAzmeriGolemRectangleLeft", "GeometryAttackAzmeriGolemRectangleRight", "AzmeriGolemBossWhipLeft", "AzmeriGolemBossWhipRight", "AzmeriGuardian4LeapUp", "AzmeriGuardian4Slam", "AzmeriGolemRotateZap", "SpawnObjectAzmeriGolemVTurretLeft", "SpawnObjectAzmeriGolemVTurretRight", "AzmeriGolemVTurretProjectile", "GeometryTriggerSkillAzmeriGolemRectangleLeft", "GeometryTriggerSkillAzmeriGolemRectangleRight", "AzmeriBossShockRifleSingle", "AzmeriBossShockRifleMulti", "AzmeriBossShockRifleRotating", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4BeamGun"] = { name = "AzmeriGuardian4BeamGun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemMinionPhase"] = { name = "EmptyActionAzmeriGolemMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAzmeriGolemVSlam"] = { name = "EmptyActionAttackAzmeriGolemVSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGuardian4Gun"] = { name = "EmptyActionAzmeriGuardian4Gun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemWhip"] = { name = "EmptyActionAzmeriGolemWhip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemCircle"] = { name = "GeometryAttackAzmeriGolemCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleLeft"] = { name = "GeometryAttackAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleRight"] = { name = "GeometryAttackAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipLeft"] = { name = "AzmeriGolemBossWhipLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipRight"] = { name = "AzmeriGolemBossWhipRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4LeapUp"] = { name = "AzmeriGuardian4LeapUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4Slam"] = { name = "AzmeriGuardian4Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemRotateZap"] = { name = "AzmeriGolemRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretLeft"] = { name = "SpawnObjectAzmeriGolemVTurretLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretRight"] = { name = "SpawnObjectAzmeriGolemVTurretRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemVTurretProjectile"] = { name = "AzmeriGolemVTurretProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleSingle"] = { name = "AzmeriBossShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleMulti"] = { name = "AzmeriBossShockRifleMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleRotating"] = { name = "AzmeriBossShockRifleRotating", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 11.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
link buff effect on self +% [100]
Id | AzmeriGolemLinkEffectOnSelf2 |
---|---|
Family | LinkBuffEffect |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |