Vollkommener halbvergessener Goliath
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Perfect Half-remembered Goliath
Vollkommener halbvergessener Goliath SynthesisGolemHigh /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 81 |
BaseType | Perfect Half-remembered Goliath |
BaseType | Vollkommener halbvergessener Goliath |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SynthesisGolemHigh |
Icon | Art/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse |
Reference | Community Wiki |
Vollkommener halbvergessener Goliath
Konstrukt
link buff effect on self +% [100]
Perfect Half-remembered Goliath
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Zauberer, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour |
Leben
375%
Energy Shield From Life
100%
Rüstung
+200%
Ailment Threshold
375%
Widerstand
0 52 52 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
110%
Type
AzmeriSynthesisGolem
Metadata
SynthesisGolemHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
24,125
Rüstung
86,370
Ausweichen
4,739
Energieschild
6,127
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.995
Erfahrung
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackAzmeriGolemVSlam
Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillAzmeriGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectAzmeriGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectAzmeriGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
AzmeriGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 620.7 bis 931 physischen Schaden
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
AzmeriGuardian4Slam
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
is area damage [1]
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 589.2 bis 883.8 physischen Schaden
Eure Treffer können Gegner nicht betäuben
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
Eure Treffer können Gegner nicht betäuben
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
EmptyActionAzmeriGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
Basisradius beträgt 1.5 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
Basisradius beträgt 1.5 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
Attack, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
AzmeriGolemBossWhipRight
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAzmeriGolemWhip
Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 124.1 bis 186.2 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
50% erhöhte Projektilgeschwindigkeit
625% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
50% erhöhte Projektilgeschwindigkeit
625% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleMulti
Spell, Projectile, Damage
Zauberzeit: 4.67 Sek.
Abklingzeit: 12 Sek.
Verursacht 124.1 bis 186.2 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleRotating
Spell, Projectile, Damage
Zauberzeit: 11.67 Sek.
Abklingzeit: 30 Sek.
Verursacht 124.1 bis 186.2 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 883.8 bis 1326 Blitzschaden
Eure Treffer können Gegner nicht betäuben
is area damage [1]
Eure Treffer können Gegner nicht betäuben
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemHigh"] = { name = "Perfect Half-remembered Goliath", life = 3.75, energyShield = 1, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "AzmeriGolemLeapSlam", "AzmeriGuardian4BeamGun", "EmptyActionAzmeriGolemMinionPhase", "EmptyActionAttackAzmeriGolemVSlam", "EmptyActionAzmeriGuardian4Gun", "EmptyActionAzmeriGolemWhip", "GeometryAttackAzmeriGolemCircle", "GeometryAttackAzmeriGolemRectangleLeft", "GeometryAttackAzmeriGolemRectangleRight", "AzmeriGolemBossWhipLeft", "AzmeriGolemBossWhipRight", "AzmeriGuardian4LeapUp", "AzmeriGuardian4Slam", "AzmeriGolemRotateZap", "SpawnObjectAzmeriGolemVTurretLeft", "SpawnObjectAzmeriGolemVTurretRight", "AzmeriGolemVTurretProjectile", "GeometryTriggerSkillAzmeriGolemRectangleLeft", "GeometryTriggerSkillAzmeriGolemRectangleRight", "AzmeriBossShockRifleSingle", "AzmeriBossShockRifleMulti", "AzmeriBossShockRifleRotating", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4BeamGun"] = { name = "AzmeriGuardian4BeamGun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemMinionPhase"] = { name = "EmptyActionAzmeriGolemMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAzmeriGolemVSlam"] = { name = "EmptyActionAttackAzmeriGolemVSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGuardian4Gun"] = { name = "EmptyActionAzmeriGuardian4Gun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemWhip"] = { name = "EmptyActionAzmeriGolemWhip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemCircle"] = { name = "GeometryAttackAzmeriGolemCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleLeft"] = { name = "GeometryAttackAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleRight"] = { name = "GeometryAttackAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipLeft"] = { name = "AzmeriGolemBossWhipLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipRight"] = { name = "AzmeriGolemBossWhipRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4LeapUp"] = { name = "AzmeriGuardian4LeapUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4Slam"] = { name = "AzmeriGuardian4Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemRotateZap"] = { name = "AzmeriGolemRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretLeft"] = { name = "SpawnObjectAzmeriGolemVTurretLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretRight"] = { name = "SpawnObjectAzmeriGolemVTurretRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemVTurretProjectile"] = { name = "AzmeriGolemVTurretProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleSingle"] = { name = "AzmeriBossShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleMulti"] = { name = "AzmeriBossShockRifleMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleRotating"] = { name = "AzmeriBossShockRifleRotating", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 11.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
link buff effect on self +% [100]
Id | AzmeriGolemLinkEffectOnSelf2 |
---|---|
Family | LinkBuffEffect |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.