모래에 닳은 재산
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tags시전, flesh_armour, is_unarmed, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 모래에 닳은 재산, 모래에 닳은 밀렵꾼
  • 생명력
    396%
    방어도
    +60%
    Ailment Threshold
    396%
    저항
    0 0 40 0
    Damage
    132%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    330%
    Model Size
    100%
    Type
    CageSpider2AtlasUber
    Metadata
    CageSpider2AtlasUber
    레벨
    84
    생명력
    139,768
    방어도
    159,734
    회피
    8,120
    에너지 보호막
    0
    Damage
    1,258
    주문 피해
    1,258
    정확도
    538
    Attack Time
    1.755
    경험치
    43,725
    Ailment Threshold
    139,768
    Chill
    442
    Shock
    442
    Brittle
    2,500
    Scorch
    442
    Sap
    1,221
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1007–1510
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CageSpiderCycloneTriggerSandstormsAtlasUber
    Attack, Area, Melee, Movement
    회오리바람
    Base Damage: 1007–1510
    치명타 확률: 5%
    Attack Time: 1.755 초
    주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
    주는 피해 60% 감폭
    명중 시 적 실명 유발
    공격 속도 150% 증폭
    cyclone extra distance [40]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    CageSpiderSandSparkAtlasUber
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    시전 속도: 0.65 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    228.7~343 물리 피해
    기본 지속시간 2
    투사체 속도 11% 감소
    base is projectile [1]
    cast on cyclone contact % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 85
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/CageSpider/CageSpider2AtlasUber"] = {
        name = "Sandworn Chattel",
        life = 3.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "CageSpiderSandSparkAtlasUber",
            "CageSpiderCycloneTriggerSandstormsAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CageSpiderSandSparkAtlasUber"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "cast_on_cyclone_contact_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -11, 100, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CageSpiderCycloneTriggerSandstormsAtlasUber"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cyclone_extra_distance",
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {150, -60, -40, 40, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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