사카왈 코브라 혼백
야수
물리 피해의 30%를 카오스 피해로 전환
방어도 1000% 증가
stance movement speed +% final [100]
Saqawine Cobra Spirit
SpectreN
Area사카왈의 보금자리
Tagsbeast, 시전, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
생명력
1200%
회피
+15%
Ailment Threshold
1200%
저항
40 40 40 25
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
경험치
300%
Model Size
130%
Type
SnakeBestiarySpiritBoss
Metadata
SnakeBestiarySpiritSubBoss
레벨
70
생명력
94,066
방어도
33,714
회피
5,843
에너지 보호막
0
Damage
632
주문 피해
632
정확도
314
Attack Time
1.095
경험치
32,160
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 506–758
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BestiarySnake1MortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
1148~1721 화염 피해
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
BestiarySnake1MortarProjectileEpic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 2.83 초
재사용 대기시간: 10 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
플레이어가 명중 시 적을 기절시킬 수 없음
497.3~745.9 화염 피해
투사체 1개 추가 발사
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [5]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBoss"] = {
    name = "Saqawine Cobra Spirit",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BestiarySnake1MortarProjectile",
        "BestiarySnake1MortarProjectileEpic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiarySnake1MortarProjectile"] = {
    name = "BestiarySnake1MortarProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiarySnake1MortarProjectileEpic"] = {
    name = "BestiarySnake1MortarProjectileEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 1, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
물리 피해의 30%를 카오스 피해로 전환
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    IdBestiaryModSnakeBossFire1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    방어도 1000% 증가
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    사카왈 코브라 혼백
    야수
    Saqawine Cobra Spirit
    SpectreN
    Tagsbeast, 시전, extra_extra_small_height, fire_affinity, is_unarmed, light_armour, medium_movement, not_int, not_str, red_blood, reptile_beast
    생명력
    1200%
    회피
    +15%
    Ailment Threshold
    1200%
    저항
    40 40 40 25
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    108%
    Type
    SnakeBestiarySpiritBossClone
    Metadata
    SnakeBestiarySpiritSubBossClone
    레벨
    68
    생명력
    77,200
    방어도
    28,790
    회피
    5,450
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.095
    경험치
    30,765
    Ailment Threshold
    77,200
    Chill
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    BestiarySnakeBossCloneBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 0.5 초
    1초마다 2781.1의 기본 화염 피해를 줌
    기본 지속시간 5
    active skill area of effect radius +% final [-50]
    BestiaryFireModNova
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    1182~1773 화염 피해
    투사체 4개 추가 발사
    원형으로 투사체 발사
    투사체 속도 80% 감소
    기본 반경 0.9미터
    base is projectile [1]
    BestiaryFireModNova2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    1182~1773 화염 피해
    투사체 5개 추가 발사
    원형으로 투사체 발사
    투사체 속도 80% 감소
    기본 반경 0.9미터
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk);"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk); AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadeout.epk);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBossClone"] = {
        name = "Saqawine Cobra Spirit",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BestiaryFireModNova",
            "BestiaryFireModNova2",
            "BestiarySnakeBossCloneBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryFireModNova"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryFireModNova2"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySnakeBossCloneBurningGround"] = {
        name = "BestiarySnakeBossCloneBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3.5, 5000, -50, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1