Esprit de Cobra saqawien
Bête
Zone : Perchoir de Saqawal
30% des Dégâts physiques sont Convertis en Dégâts de chaos
1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
Saqawine Cobra Spirit
Spectre | N |
---|---|
Area | Perchoir de Saqawal |
Tags | beast, Lanceur de sorts, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Vie
1200%
Évasion
+15%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Expérience
300%
Model Size
130%
Type
SnakeBestiarySpiritBoss
Metadata
SnakeBestiarySpiritSubBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
94,066
Armure
33,714
Évasion
5,843
Bouclier d'énergie
0
Damage
632
Dégâts des sorts
632
Précision
314
Attack Time
1.095
Expérience
32,160
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 506–758
Chances de coup critique: 5%
Attack Time: 1.095 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BestiarySnake1MortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1148 à 1721 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
BestiarySnake1MortarProjectileEpic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 2.83 sec.
Temps de recharge: 10 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 497.3 à 745.9 Dégâts de feu
Tire un Projectile supplémentaire
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [5]
projectile uses contact position [1]
Inflige 497.3 à 745.9 Dégâts de feu
Tire un Projectile supplémentaire
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [5]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBoss"] = { name = "Saqawine Cobra Spirit", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BestiarySnake1MortarProjectile", "BestiarySnake1MortarProjectileEpic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySnake1MortarProjectile"] = { name = "BestiarySnake1MortarProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySnake1MortarProjectileEpic"] = { name = "BestiarySnake1MortarProjectileEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 1, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
30% des Dégâts physiques sont Convertis en Dégâts de chaos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Id | BestiaryModSnakeBossFire1 |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Esprit de Cobra saqawien
Bête
Saqawine Cobra Spirit
Spectre | N |
---|---|
Tags | beast, Lanceur de sorts, extra_extra_small_height, fire_affinity, is_unarmed, light_armour, medium_movement, not_int, not_str, red_blood, reptile_beast |
Vie
1200%
Évasion
+15%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Expérience
300%
Model Size
108%
Type
SnakeBestiarySpiritBossClone
Metadata
SnakeBestiarySpiritSubBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.095
Expérience
30,765
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiarySnakeBossCloneBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.5 sec.
Inflige 2781.1 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
active skill area of effect radius +% final [-50]
La Durée de base est de 5 secondes
active skill area of effect radius +% final [-50]
BestiaryFireModNova
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1182 à 1773 Dégâts de feu
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
BestiaryFireModNova2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1182 à 1773 Dégâts de feu
Tire 5 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
Tire 5 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } DiesAfterTime { } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } BaseEvents { on_construction_complete = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk);" } Life { on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk); AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadeout.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBossClone"] = { name = "Saqawine Cobra Spirit", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "BestiaryFireModNova", "BestiaryFireModNova2", "BestiarySnakeBossCloneBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BestiaryFireModNova"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryFireModNova2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySnakeBossCloneBurningGround"] = { name = "BestiarySnakeBossCloneBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 5000, -50, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |