MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Espírito de Cobra Saqawine
Bestial
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
30% do Dano Físico Convertido em Dano de Caos
Armadura aumentada em 1000%
stance movement speed +% final [100]
Saqawine Cobra Spirit
Spectre
AreaPuleiro de Saqawal
Tagsbeast, Conjurador, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Vida
1000%
Evasão
+15%
Ailment Threshold
1000%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
SnakeBestiarySpiritBoss
Metadata
SnakeBestiarySpiritSubBoss
Nível
70
Vida
78,388
Armadura
33,714
Evasão
5,843
Damage
527
Dano Mágico
527
Precisão
628
Attack Time
1.095
Experiência
26,800
Minion Life
16,701
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 421632
Chance de Crítico: 5%
Attack Time: 1.095 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BestiarySnake1MortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 1148 a 1721 de Dano de Fogo
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
BestiarySnake1MortarProjectileEpic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 2.83 seg
Recarga: 10 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 497.3 a 745.9 de Dano de Fogo
Dispara 1 Projéteis adicionais
base is projectile [1]
cannot stun [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [5]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Saqawine Cobra Spirit",
    life = 10,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BestiarySnake1MortarProjectile",
        "BestiarySnake1MortarProjectileEpic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiarySnake1MortarProjectile"] = {
    name = "BestiarySnake1MortarProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiarySnake1MortarProjectileEpic"] = {
    name = "BestiarySnake1MortarProjectileEpic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 1, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
30% do Dano Físico Convertido em Dano de Caos
FamilyChaosDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dano Físico Caos
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Armadura aumentada em 1000%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsDefesas Armadura Velocidade
    Espírito de Cobra Saqawine
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Saqawine Cobra Spirit
    Spectre
    Tagsbeast, Conjurador, extra_extra_small_height, fire_affinity, is_unarmed, light_armour, medium_movement, not_int, not_str, red_blood, reptile_beast
    Vida
    1000%
    Evasão
    +15%
    Ailment Threshold
    1000%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    108%
    Type
    SnakeBestiarySpiritBossClone
    Metadata
    SnakeBestiarySpiritSubBossClone
    Nível
    68
    Vida
    64,334
    Armadura
    28,790
    Evasão
    5,450
    Damage
    467
    Dano Mágico
    467
    Precisão
    580
    Attack Time
    1.095
    Experiência
    25,638
    Minion Life
    13,955
    Minion Damage
    373
    Ailment Threshold
    64,334
    Chill
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    Phys Convert Ele
    240%
    BestiarySnakeBossCloneBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 0.5 seg
    Duração base é de 5 segundos
    active skill area of effect radius +% final [-50]
    base fire damage to deal per minute [162682]
    BestiaryFireModNova
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.85 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 1152 a 1728 de Dano de Fogo
    Dispara 4 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Projéteis reduzida em 80%
    O raio Base é de 0.9 metros
    base is projectile [1]
    iconfireball
    BestiaryFireModNova2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.85 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 1152 a 1728 de Dano de Fogo
    Dispara 5 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Projéteis reduzida em 80%
    O raio Base é de 0.9 metros
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SnakeBestiarySpiritSubBossClone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Saqawine Cobra Spirit",
        life = 10,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BestiaryFireModNova",
            "BestiaryFireModNova2",
            "BestiarySnakeBossCloneBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryFireModNova"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryFireModNova2"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySnakeBossCloneBurningGround"] = {
        name = "BestiarySnakeBossCloneBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3.5, 5000, -50, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Edit

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