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감염자 스크리
구조물
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
물리 탑에 내성
monster dropped item rarity +% [0]
monster slain experience +% [100]
밀려날 수 없음
immune to petrification [1]
unaffected by temporal tower [1]
기절할 수 없음
Scree, the Infected
Spectre
Tagsblight_boss, blight_monster, bludgeoning_weapon, construct, golem, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, melee, mud_blood, not_int, physical_affinity, stone_armour, very_slow_movement
생명력
1400%
방어도
+50%
회피
+40%
Ailment Threshold
1400%
저항
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
300%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.335 Second
Damage Spread
±20%
경험치
200%
Model Size
175%
Type
BlightPhysicalRockGolemBoss
Metadata
BlightGolemBoss
레벨
68
생명력
1,950,849
방어도
43,185
회피
6,635
Damage
1,276
주문 피해
1,905
정확도
580
Attack Time
0.89445
경험치
112,805
Minion Life
423,156
Minion Damage
1,019
Ailment Threshold
1,229,035
Chill
3,886
Shock
3,886
Brittle
21,986
Scorch
3,886
Sap
10,737
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 8971345
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GeometryAttackBlightGolemBossSlam
Triggerable, Attack
Base Damage: 8971345
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 5 초
is area damage [1]
BlightPhysicalGolemTowerStun
Triggerable, Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/BlightGolemBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Scree, the Infected",
    life = 14,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "GeometryAttackBlightGolemBossSlam",
        "BlightPhysicalGolemTowerStun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightGolemBossSlam"] = {
    name = "GeometryAttackBlightGolemBossSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightPhysicalGolemTowerStun"] = {
    name = "BlightPhysicalGolemTowerStun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
물리 탑에 내성
FamilyBlightMonsterType
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • is blight physical monster 1 1 Global — 변경이 불가능한 값
  • monster dropped item rarity +% [0]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 0 0 Global
  • 밀려날 수 없음
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — 변경이 불가능한 값
  • immune to petrification [1]
    FamilyImmuneToPetrification
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • immune to petrification 1 1 Global — 변경이 불가능한 값
  • unaffected by temporal tower [1]
    FamilyBlightUnaffectedByTower
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • unaffected by temporal tower 1 1 Global — 변경이 불가능한 값
  • 기절할 수 없음
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned 1 1 Global — 변경이 불가능한 값
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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