预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
感染者斯克瑞
Scree, the Infected

感染者斯克瑞

幽魂N
词缀复原物理防御塔
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be knocked back [1]
immune to petrification [1]
unaffected by temporal tower [1]
免疫无法被晕眩
标签mud_blood, construct, blight_boss, not_int
生命+1400%
护具+60%
闪避值+40%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+300%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 20
攻击间隔1.335 秒
伤害分布20%
异常状态临界值1400%
类型BlightPhysicalRockGolemBoss
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
GeometryAttackBlightGolemBossSlam
攻击暴击率: 5%
攻击间隔: 1.335 秒
冷却时间: 5 秒
is_area_damage 可触发 攻击
BlightPhysicalGolemTowerStun
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84感染者斯克瑞862585090.11.3351142832602411967040404025
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
GeometryAttackBlightGolemBossSlam
攻击暴击率: 5%
攻击间隔: 1.335 秒
冷却时间: 5 秒
is_area_damage 可触发 攻击
BlightPhysicalGolemTowerStun
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82感染者斯克瑞772564540.71.335950102308011123040404025
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
GeometryAttackBlightGolemBossSlam
攻击暴击率: 5%
攻击间隔: 1.335 秒
冷却时间: 5 秒
is_area_damage 可触发 攻击
BlightPhysicalGolemTowerStun
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78感染者斯克瑞597813605.11.33564022181259593040404025
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
GeometryAttackBlightGolemBossSlam
攻击暴击率: 5%
攻击间隔: 1.335 秒
冷却时间: 5 秒
is_area_damage 可触发 攻击
BlightPhysicalGolemTowerStun
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73感染者斯克瑞444132689.21.33540736133577946040404025
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
GeometryAttackBlightGolemBossSlam
攻击暴击率: 5%
攻击间隔: 1.335 秒
冷却时间: 5 秒
is_area_damage 可触发 攻击
BlightPhysicalGolemTowerStun
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68感染者斯克瑞323031994.81.3352583098036553040404025
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee15TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer
GeometryAttack600ForceTargetSelfLocation InRangeOfActiveBlightTower=35
GeometryAttack150ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack3ForceTargetEnemy TargetNear

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Render
{
	//turn_duration = 0.5
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/BlightGolemBoss"] = {
    name = "Scree, the Infected",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "GeometryAttackBlightGolemBossSlam",
        "BlightPhysicalGolemTowerStun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightGolemBossSlam"] = {
    name = "GeometryAttackBlightGolemBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightPhysicalGolemTowerStun"] = {
    name = "BlightPhysicalGolemTowerStun",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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