샤브론의 환영
Shavronne's Vision
SpectreY
Area썩어가는 중심부, 칼란드라 호수
Tagsbludgeoning_weapon, 시전, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slow_movement
Packs
  • 썩어가는 중심부: 샤브론의 환영
  • 생명력
    100%
    Energy Shield From Life
    60%
    방어도
    +60%
    Ailment Threshold
    100%
    저항
    0 0 75 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    ClockworkGolem
    Metadata
    ClockworkGolemShavronne
    레벨
    64
    생명력
    4,768
    방어도
    33,509
    회피
    4,112
    에너지 보호막
    2,861
    Damage
    305
    주문 피해
    305
    정확도
    247
    Attack Time
    1.5
    경험치
    9,283
    Ailment Threshold
    4,768
    Chill
    15
    Shock
    15
    Brittle
    85
    Scorch
    15
    Sap
    42
    ClockworkGolemLightningProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    278.6~417.9 번개 피해
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [100]
    projectile spread radius [5]
    LightningTendrilsClockworkGolemShavronne
    Spell
    시전 속도: 1 초
    251.6~377.4 번개 피해
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronne"] = {
        name = "Shavronne's Vision",
        life = 1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "LightningTendrilsClockworkGolemShavronne",
            "ClockworkGolemLightningProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningTendrilsClockworkGolemShavronne"] = {
        name = "LightningTendrilsClockworkGolemShavronne",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemLightningProjectile"] = {
        name = "ClockworkGolemLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    샤브론의 환영
    구조물
    Shavronne's Vision
    SpectreY
    Tagsbludgeoning_weapon, 시전, construct, hard_armour, is_unarmed, lightning_affinity, not_dex, ranged, slow_movement
    생명력
    100%
    Energy Shield From Life
    60%
    방어도
    +60%
    Ailment Threshold
    100%
    저항
    0 0 75 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    ClockworkGolem
    Metadata
    ClockworkGolemShavronneHellscape
    레벨
    68
    생명력
    6,433
    방어도
    46,064
    회피
    4,739
    에너지 보호막
    3,676
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    ClockworkGolemLightningProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    323.4~485.2 번개 피해
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [100]
    projectile spread radius [5]
    LightningTendrilsClockworkGolemShavronne
    Spell
    시전 속도: 1 초
    294.4~441.6 번개 피해
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronneHellscape"] = {
        name = "Shavronne's Vision",
        life = 1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "LightningTendrilsClockworkGolemShavronne",
            "ClockworkGolemLightningProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningTendrilsClockworkGolemShavronne"] = {
        name = "LightningTendrilsClockworkGolemShavronne",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemLightningProjectile"] = {
        name = "ClockworkGolemLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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