Vision Shavronnes
Konstrukt
Gebiet: Der faulende Kern, Der See von Kalandra
Shavronne's Vision
Spectre | Y |
---|---|
Area | Der faulende Kern, Der See von Kalandra |
Tags | bludgeoning_weapon, Zauberer, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slow_movement |
Packs |
Leben
100%
Energy Shield From Life
60%
Rüstung
+50%
Ailment Threshold
100%
Widerstand
0 0 75 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ClockworkGolem
Metadata
ClockworkGolemShavronne
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
64
Leben
4,768
Rüstung
31,415
Ausweichen
4,112
Energieschild
2,861
Damage
305
Zauberschaden
305
Genauigkeit
247
Attack Time
1.5
Erfahrung
9,283
Ailment Threshold
4,768
Chill
15
Shock
15
Brittle
85
Scorch
15
Sap
42
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ClockworkGolemLightningProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 278.6 bis 417.9 Blitzschaden
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
LightningTendrilsClockworkGolemShavronne
Spell
Zauberzeit: 1 Sek.
Verursacht 251.6 bis 377.4 Blitzschaden
active skill area of effect radius +% final [-30]
is area damage [1]
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
Object Type Codes
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronne"] = { name = "Shavronne's Vision", life = 1, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "LightningTendrilsClockworkGolemShavronne", "ClockworkGolemLightningProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LightningTendrilsClockworkGolemShavronne"] = { name = "LightningTendrilsClockworkGolemShavronne", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemLightningProjectile"] = { name = "ClockworkGolemLightningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Vision Shavronnes
Konstrukt
Shavronne's Vision
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Zauberer, construct, hard_armour, is_unarmed, lightning_affinity, not_dex, ranged, slow_movement |
Leben
100%
Energy Shield From Life
60%
Rüstung
+50%
Ailment Threshold
100%
Widerstand
0 0 75 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ClockworkGolem
Metadata
ClockworkGolemShavronneHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
43,185
Ausweichen
4,739
Energieschild
3,676
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ClockworkGolemLightningProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 323.4 bis 485.2 Blitzschaden
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
LightningTendrilsClockworkGolemShavronne
Spell
Zauberzeit: 1 Sek.
Verursacht 294.4 bis 441.6 Blitzschaden
active skill area of effect radius +% final [-30]
is area damage [1]
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
Object Type Codes
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronneHellscape"] = { name = "Shavronne's Vision", life = 1, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "LightningTendrilsClockworkGolemShavronne", "ClockworkGolemLightningProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LightningTendrilsClockworkGolemShavronne"] = { name = "LightningTendrilsClockworkGolemShavronne", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemLightningProjectile"] = { name = "ClockworkGolemLightningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }