Shavronne's Vision
SpectreY
AreaThe Rotting Core, The Eternal Laboratory, The Lake of Kalandra
Tagsbludgeoning_weapon, caster, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slow_movement
Packs
  • The Eternal Laboratory: Shavronne's Greed, Shavronne's Envy, Shavronne's Vision
  • Life
    100%
    Energy Shield From Life
    60%
    Armour
    +60%
    Ailment Threshold
    100%
    Resistance
    0 0 75 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    ClockworkGolem
    Metadata
    ClockworkGolemShavronne
    Level
    68
    Life
    6,433
    Armour
    46,064
    Evasion
    4,739
    Energy Shield
    3,676
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    ClockworkGolemLightningProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 341 to 511.5 Lightning Damage
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [100]
    projectile spread radius [5]
    LightningTendrilsClockworkGolemShavronne
    Spell
    Cast Time: 1 sec
    Deals 310.3 to 465.5 Lightning Damage
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronne"] = {
        name = "Shavronne's Vision",
        life = 1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "LightningTendrilsClockworkGolemShavronne",
            "ClockworkGolemLightningProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningTendrilsClockworkGolemShavronne"] = {
        name = "LightningTendrilsClockworkGolemShavronne",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemLightningProjectile"] = {
        name = "ClockworkGolemLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Shavronne's Vision
    Construct
    SpectreY
    Tagsbludgeoning_weapon, caster, construct, hard_armour, is_unarmed, lightning_affinity, not_dex, ranged, slow_movement
    Life
    100%
    Energy Shield From Life
    60%
    Armour
    +60%
    Ailment Threshold
    100%
    Resistance
    0 0 75 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    ClockworkGolem
    Metadata
    ClockworkGolemShavronneHellscape
    Level
    68
    Life
    6,433
    Armour
    46,064
    Evasion
    4,739
    Energy Shield
    3,676
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    ClockworkGolemLightningProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 341 to 511.5 Lightning Damage
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [100]
    projectile spread radius [5]
    LightningTendrilsClockworkGolemShavronne
    Spell
    Cast Time: 1 sec
    Deals 310.3 to 465.5 Lightning Damage
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronneHellscape"] = {
        name = "Shavronne's Vision",
        life = 1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "LightningTendrilsClockworkGolemShavronne",
            "ClockworkGolemLightningProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningTendrilsClockworkGolemShavronne"] = {
        name = "LightningTendrilsClockworkGolemShavronne",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemLightningProjectile"] = {
        name = "ClockworkGolemLightningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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