Vision de Shavronne
Fabrication
Shavronne's Vision
Spectre | Y |
---|---|
Area | Le Cœur en décomposition, Le Lac de Kalandra |
Tags | bludgeoning_weapon, Lanceur de sorts, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slow_movement |
Packs |
Vie
100%
Energy Shield From Life
60%
Armure
+50%
Ailment Threshold
100%
Résistance
0 0 75 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ClockworkGolem
Metadata
ClockworkGolemShavronne
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
64
Vie
4,768
Armure
31,415
Évasion
4,112
Bouclier d'énergie
2,861
Damage
305
Dégâts des sorts
305
Précision
247
Attack Time
1.5
Expérience
9,283
Ailment Threshold
4,768
Chill
15
Shock
15
Brittle
85
Scorch
15
Sap
42
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ClockworkGolemLightningProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 2 sec.
Temps de recharge: 6 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 278.6 à 417.9 Dégâts de foudre
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
LightningTendrilsClockworkGolemShavronne
Spell
Temps d'incantation: 1 sec.
Inflige 251.6 à 377.4 Dégâts de foudre
active skill area of effect radius +% final [-30]
is area damage [1]
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
Object Type Codes
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronne"] = { name = "Shavronne's Vision", life = 1, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "LightningTendrilsClockworkGolemShavronne", "ClockworkGolemLightningProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LightningTendrilsClockworkGolemShavronne"] = { name = "LightningTendrilsClockworkGolemShavronne", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemLightningProjectile"] = { name = "ClockworkGolemLightningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Vision de Shavronne
Fabrication
Shavronne's Vision
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, construct, hard_armour, is_unarmed, lightning_affinity, not_dex, ranged, slow_movement |
Vie
100%
Energy Shield From Life
60%
Armure
+50%
Ailment Threshold
100%
Résistance
0 0 75 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ClockworkGolem
Metadata
ClockworkGolemShavronneHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
43,185
Évasion
4,739
Bouclier d'énergie
3,676
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ClockworkGolemLightningProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 2 sec.
Temps de recharge: 6 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 323.4 à 485.2 Dégâts de foudre
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
LightningTendrilsClockworkGolemShavronne
Spell
Temps d'incantation: 1 sec.
Inflige 294.4 à 441.6 Dégâts de foudre
active skill area of effect radius +% final [-30]
is area damage [1]
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
Object Type Codes
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronneHellscape"] = { name = "Shavronne's Vision", life = 1, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "LightningTendrilsClockworkGolemShavronne", "ClockworkGolemLightningProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LightningTendrilsClockworkGolemShavronne"] = { name = "LightningTendrilsClockworkGolemShavronne", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemLightningProjectile"] = { name = "ClockworkGolemLightningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }