전시안
야수
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The All-seeing Eye
SpectreN
Tagsanimal_claw_weapon, beast, 시전, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement
생명력
220%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
220%
저항
30 30 30 20
Damage
310%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 19
Attack Time
1.005 Second
Damage Spread
±20%
경험치
200%
Model Size
163%
Type
SquidBossSideArea
Metadata
SquidBossSideArea
레벨
68
생명력
14,153
방어도
28,790
회피
6,635
에너지 보호막
8,088
Damage
1,158
주문 피해
1,158
정확도
580
Attack Time
1.005
경험치
20,510
Minion Life
3,070
Minion Energy Shield
1,754
Minion Damage
925
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 926–1390
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlindingGazeBossSideArea
Spell, Triggerable
치명타 확률: 5%
시전 속도: 2.67 초
재사용 대기시간: 6 초
2020~3752 번개 피해
시전 속도 40% 증가
is area damage [1]
spell maximum action distance +% [-80]
ArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
연쇄 번개
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.8 초
시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
134.1~402.4 번개 피해
스킬 범위 50% 감소
연쇄 +3
10%의 확률로 적을 감전
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 6
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
VaalArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
연쇄 번개
추가 피해 효율: 50%
시전 속도: 0.8 초
시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
130.7~392.2 번개 피해
스킬 범위 50% 감소
연쇄 +20
10%의 확률로 적을 감전

Object Type

version 2
extends "Metadata/Monsters/Squid/Squid"

Stats
{
	mana_regeneration_rate_per_minute_% = 300
	set_base_maximum_mana = 200
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Squid/SquidBossSideArea"] = {
    name = "The All-seeing Eye",
    life = 2.2,
    energyShield = 0.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 3.1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ArcBossSideArea",
        "VaalArcBossSideArea",
        "MonsterConductivity",
        "GSBlindingGazeBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArcBossSideArea"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_chains",
        "base_chance_to_shock_%",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalArcBossSideArea"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_chains",
        "base_chance_to_shock_%",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlindingGazeBossSideArea"] = {
    name = "GSBlindingGazeBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 % 증가
FamilyMonsterSideAreaBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource 생명력 피해
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 300
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Monster.flip_enabledtrue, false
    전시안
    야수
    과: 심해
    떨어지는 아이템 희귀도 % 증가
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    The All-seeing Eye
    SpectreN
    Area감춰진 공동, 감춰진 공동
    Tagsanimal_claw_weapon, beast, 시전, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, vaalsidearea_boss, very_fast_movement
    생명력
    220%
    Energy Shield From Life
    60%
    회피
    +40%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    310%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 19
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    163%
    Type
    SquidBossSideArea
    Metadata
    SquidBossSideAreaLowbie
    레벨
    68
    생명력
    14,153
    방어도
    28,790
    회피
    6,635
    에너지 보호막
    8,088
    Damage
    1,158
    주문 피해
    1,158
    정확도
    580
    Attack Time
    1.005
    경험치
    20,510
    Minion Life
    3,070
    Minion Energy Shield
    1,754
    Minion Damage
    925
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 926–1390
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBlindingGazeBossSideArea
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 2.67 초
    재사용 대기시간: 6 초
    2020~3752 번개 피해
    시전 속도 40% 증가
    is area damage [1]
    spell maximum action distance +% [-80]
    ArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    134.1~402.4 번개 피해
    스킬 범위 50% 감소
    연쇄 +3
    10%의 확률로 적을 감전
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    전도성
    시전 속도: 0.5 초
    재사용 대기시간: 10 초
    범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
    기본 지속시간 6
    저주받은 적의 번개 저항 -30%
    저주받은 적 명중 시 감전 확률 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Squid/SquidBossSideAreaLowbie"] = {
        name = "The All-seeing Eye",
        life = 2.2,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 3.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ArcBossSideArea",
            "MonsterConductivity",
            "GSBlindingGazeBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlindingGazeBossSideArea"] = {
        name = "GSBlindingGazeBossSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 % 증가
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource 생명력 피해
    전시안
    야수
    지역: InvasionBoss
    과: 심해
    떨어지는 아이템 희귀도 % 증가
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    The All-seeing Eye
    SpectreN
    AreaInvasionBoss
    End Game최대 생명력 50% 증가
    Tagsanimal_claw_weapon, beast, 시전, cursing_monster, extra_large_height, flesh_armour, insect_blood, invasion_boss, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement
    Packs
  • InvasionBoss: 전시안, 영혼 없는 감시자
  • 생명력
    220%
    Energy Shield From Life
    60%
    회피
    +40%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    310%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 19
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    163%
    Type
    SquidBossSideArea
    Metadata
    SquidBossSideAreaInvasion
    레벨
    68
    생명력
    14,153
    방어도
    28,790
    회피
    6,635
    에너지 보호막
    8,088
    Damage
    1,158
    주문 피해
    1,158
    정확도
    580
    Attack Time
    1.005
    경험치
    20,510
    Minion Life
    3,070
    Minion Energy Shield
    1,754
    Minion Damage
    925
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 926–1390
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBlindingGazeBossSideArea
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 2.67 초
    재사용 대기시간: 6 초
    2020~3752 번개 피해
    시전 속도 40% 증가
    is area damage [1]
    spell maximum action distance +% [-80]
    ArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    134.1~402.4 번개 피해
    스킬 범위 50% 감소
    연쇄 +3
    10%의 확률로 적을 감전
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    전도성
    시전 속도: 0.5 초
    재사용 대기시간: 10 초
    범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
    기본 지속시간 6
    저주받은 적의 번개 저항 -30%
    저주받은 적 명중 시 감전 확률 +25%
    active skill area of effect radius +% final [9]
    VaalArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    130.7~392.2 번개 피해
    스킬 범위 50% 감소
    연쇄 +20
    10%의 확률로 적을 감전

    Object Type

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 300
    	set_base_maximum_mana = 200
    }
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Squid/SquidBossSideAreaInvasion"] = {
        name = "The All-seeing Eye",
        life = 2.2,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 3.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ArcBossSideArea",
            "VaalArcBossSideArea",
            "MonsterConductivity",
            "GSBlindingGazeBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlindingGazeBossSideArea"] = {
        name = "GSBlindingGazeBossSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 % 증가
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource 생명력 피해
    Edit

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