El Ojo Omnisciente
Bestia
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The All-seeing Eye
SpectreN
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement
Vida
220%
Energy Shield From Life
60%
Evasión
+40%
Ailment Threshold
220%
Resistencia
30 30 30 20
Damage
310%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 19
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
163%
Type
SquidBossSideArea
Metadata
SquidBossSideArea
Nivel
68
Vida
5,661
Armadura
28,790
Evasión
6,635
Escudo de energía
8,088
Damage
1,158
Daño de hechizos
1,158
Precisión
580
Attack Time
1.005
Experiencia
20,510
Minion Life
1,228
Minion Energy Shield
1,754
Minion Damage
925
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 926–1390
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlindingGazeBossSideArea
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.67 seg
Tiempo de recarga: 6 seg
Inflige de 2020 a 3752 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 40%
is area damage [1]
spell maximum action distance +% [-80]
ArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arco eléctrico
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.8 seg
Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
Inflige de 134.1 a 402.4 de daño de rayo
Alcance de las habilidades reducido un 50%
Se encadena +3 veces
10% de probabilidad de electrocutar a los enemigos
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductividad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 10 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 6 segundos
Los enemigos malditos tienen -30% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]
VaalArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arco eléctrico
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.8 seg
Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
Inflige de 130.7 a 392.2 de daño de rayo
Alcance de las habilidades reducido un 50%
Se encadena +20 veces
10% de probabilidad de electrocutar a los enemigos

Object Type

version 2
extends "Metadata/Monsters/Squid/Squid"

Stats
{
	mana_regeneration_rate_per_minute_% = 300
	set_base_maximum_mana = 200
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Squid/SquidBossSideArea"] = {
    name = "The All-seeing Eye",
    life = 2.2,
    energyShield = 0.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 3.1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ArcBossSideArea",
        "VaalArcBossSideArea",
        "MonsterConductivity",
        "GSBlindingGazeBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArcBossSideArea"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_chains",
        "base_chance_to_shock_%",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalArcBossSideArea"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_chains",
        "base_chance_to_shock_%",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlindingGazeBossSideArea"] = {
    name = "GSBlindingGazeBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un %
FamilyMonsterSideAreaBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Daño
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 300
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Monster.flip_enabledtrue, false
    El Ojo Omnisciente
    Bestia
    La rareza de los objetos arrojados está aumentada un %
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    The All-seeing Eye
    SpectreN
    AreaCavidad oculta, Cavidad oculta
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, vaalsidearea_boss, very_fast_movement
    Vida
    220%
    Energy Shield From Life
    60%
    Evasión
    +40%
    Ailment Threshold
    220%
    Resistencia
    30 30 30 20
    Damage
    310%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 19
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    163%
    Type
    SquidBossSideArea
    Metadata
    SquidBossSideAreaLowbie
    Nivel
    68
    Vida
    5,661
    Armadura
    28,790
    Evasión
    6,635
    Escudo de energía
    8,088
    Damage
    1,158
    Daño de hechizos
    1,158
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    20,510
    Minion Life
    1,228
    Minion Energy Shield
    1,754
    Minion Damage
    925
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 926–1390
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBlindingGazeBossSideArea
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.67 seg
    Tiempo de recarga: 6 seg
    Inflige de 2020 a 3752 de daño de rayo
    Velocidad de lanzamiento de hechizos aumentada un 40%
    is area damage [1]
    spell maximum action distance +% [-80]
    ArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 134.1 a 402.4 de daño de rayo
    Alcance de las habilidades reducido un 50%
    Se encadena +3 veces
    10% de probabilidad de electrocutar a los enemigos
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductividad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 10 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
    La duración base es de 6 segundos
    Los enemigos malditos tienen -30% a la resistencia al rayo
    Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Squid/SquidBossSideAreaLowbie"] = {
        name = "The All-seeing Eye",
        life = 2.2,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 3.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ArcBossSideArea",
            "MonsterConductivity",
            "GSBlindingGazeBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlindingGazeBossSideArea"] = {
        name = "GSBlindingGazeBossSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un %
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Daño
    El Ojo Omnisciente
    Bestia
    La rareza de los objetos arrojados está aumentada un %
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    The All-seeing Eye
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada un 50%
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, cursing_monster, extra_large_height, flesh_armour, insect_blood, invasion_boss, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement
    Packs
  • InvasionBoss: El Ojo Omnisciente, Observador desalmado
  • Vida
    220%
    Energy Shield From Life
    60%
    Evasión
    +40%
    Ailment Threshold
    220%
    Resistencia
    30 30 30 20
    Damage
    310%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 19
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    163%
    Type
    SquidBossSideArea
    Metadata
    SquidBossSideAreaInvasion
    Nivel
    68
    Vida
    5,661
    Armadura
    28,790
    Evasión
    6,635
    Escudo de energía
    8,088
    Damage
    1,158
    Daño de hechizos
    1,158
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    20,510
    Minion Life
    1,228
    Minion Energy Shield
    1,754
    Minion Damage
    925
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 926–1390
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBlindingGazeBossSideArea
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.67 seg
    Tiempo de recarga: 6 seg
    Inflige de 2020 a 3752 de daño de rayo
    Velocidad de lanzamiento de hechizos aumentada un 40%
    is area damage [1]
    spell maximum action distance +% [-80]
    ArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 134.1 a 402.4 de daño de rayo
    Alcance de las habilidades reducido un 50%
    Se encadena +3 veces
    10% de probabilidad de electrocutar a los enemigos
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductividad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 10 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
    La duración base es de 6 segundos
    Los enemigos malditos tienen -30% a la resistencia al rayo
    Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
    active skill area of effect radius +% final [9]
    VaalArcBossSideArea
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 130.7 a 392.2 de daño de rayo
    Alcance de las habilidades reducido un 50%
    Se encadena +20 veces
    10% de probabilidad de electrocutar a los enemigos

    Object Type

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 300
    	set_base_maximum_mana = 200
    }
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Squid/Squid"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Squid/SquidBossSideAreaInvasion"] = {
        name = "The All-seeing Eye",
        life = 2.2,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 3.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ArcBossSideArea",
            "VaalArcBossSideArea",
            "MonsterConductivity",
            "GSBlindingGazeBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalArcBossSideArea"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "base_chance_to_shock_%",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlindingGazeBossSideArea"] = {
        name = "GSBlindingGazeBossSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un %
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Daño
    Edit

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