SpectreY
AreaLas alcantarillas, La puerta del grano, El laboratorio eterno, Cavidad oculta, Canal estancado, Cavidad oculta, Canal estancado, InvasionBoss
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, flesh_armour, insect_blood, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity
Packs
  • Las alcantarillas: Observador desalmado
  • El laboratorio eterno: Observador desalmado
  • InvasionBoss: Giro Estrangulador, Observador desalmado
  • InvasionBoss: El Ojo Omnisciente, Observador desalmado
  • Observador desalmado
  • Vida
    100%
    Energy Shield From Life
    60%
    Evasión
    +40%
    Ailment Threshold
    100%
    Resistencia
    0 0 40 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Squid
    Metadata
    Squid
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    6,635
    Escudo de energía
    3,676
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBlindingGaze
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.67 seg
    Tiempo de recarga: 4 seg
    Inflige de 788.4 a 1464 de daño de rayo
    40% más de velocidad de lanzamiento de hechizos
    active skill area of effect radius +% final [25]
    is area damage [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Squid/Squid"] = {
        name = "Soulless Watcher",
        life = 1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSBlindingGaze",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlindingGaze"] = {
        name = "GSBlindingGaze",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -80, 25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Edit

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