뼈 조각가
The Bone Sculptor
Spectre | N |
---|---|
Area | 굴 |
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, necromancer_boss, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
생명력
140%
Energy Shield From Life
100%
Ailment Threshold
140%
저항
0 0 85 0
Damage
147%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
NecromancerBoss
Metadata
NecromancerSkeletalBeast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
53
생명력
3,290
방어도
8,552
회피
2,730
에너지 보호막
2,350
Damage
253
주문 피해
253
정확도
159
Attack Time
1.17
경험치
8,854
Ailment Threshold
3,290
Chill
10
Shock
10
Brittle
59
Scorch
10
Sap
29
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 202–304
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
시전 속도: 1.1 초
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 1.1 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
기본 지속시간 5초
저주받은 적의 정확도 60% 감소
저주받은 일반 및 마법 적이 주는 피해 60% 감폭
저주받은 희귀 또는 고유 적이 주는 피해 23% 감폭
active skill area of effect radius +% final [42]
저주받은 적의 정확도 60% 감소
저주받은 일반 및 마법 적이 주는 피해 60% 감폭
저주받은 희귀 또는 고유 적이 주는 피해 23% 감폭
active skill area of effect radius +% final [42]
NecromancerSkeletalHeal
Spell, Triggerable
시전 속도: 1 초
재사용 대기시간: 6 초
기본 지속시간 2초
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerSkeletalBeast"] = { name = "The Bone Sculptor", life = 1.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.47, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "NecromancerEnfeeble", "NecromancerReviveSkeleton", "NecromancerSkeletalHeal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerSkeletalHeal"] = { name = "NecromancerSkeletalHeal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |