이계의 우상
구조물
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Idol Beyond
Spectre | N |
---|---|
Tags | 시전, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
경험치
200%
Model Size
180%
Type
MonsterTotemMapBoss
Metadata
MapTotemBossSpark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
851
주문 피해
1,270
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 3%
시전 속도: 0.75 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
376.5~1132 번개 피해
50%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [5]
active skill shock effect +% final [20]
is area damage [1]
50%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [5]
active skill shock effect +% final [20]
is area damage [1]
KudukuSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.65 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
108.5~325.5 번개 피해
기본 지속시간 3.5초
투사체 2개 추가 발사
투사체 속도 25% 증가
base is projectile [1]
기본 지속시간 3.5초
투사체 2개 추가 발사
투사체 속도 25% 증가
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MapTotemBossSpark"] = { name = "The Idol Beyond", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "KudukuSpark", "MonsterShockNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KudukuSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 0, 3500, 25, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 50, 20, 5, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.460000038147, 4.3899998664856, -50, 50, 20, 5, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
Id | MonsterImplicitCriticals1 |
---|---|
Family | MonsterCriticalStrikes |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
이계의 우상
구조물
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Idol Beyond
Spectre | N |
---|---|
Tags | 시전, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
경험치
200%
Model Size
180%
Type
MonsterTotemMapBoss
Metadata
MapTotemBossSpark2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
851
주문 피해
1,270
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 3%
시전 속도: 0.75 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
376.5~1132 번개 피해
50%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [5]
active skill shock effect +% final [20]
is area damage [1]
50%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [5]
active skill shock effect +% final [20]
is area damage [1]
KudukuSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.65 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
108.5~325.5 번개 피해
기본 지속시간 3.5초
투사체 2개 추가 발사
투사체 속도 25% 증가
base is projectile [1]
기본 지속시간 3.5초
투사체 2개 추가 발사
투사체 속도 25% 증가
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MapTotemBossSpark2"] = { name = "The Idol Beyond", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "KudukuSpark", "MonsterShockNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KudukuSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 0, 3500, 25, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_shock_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 50, 20, 5, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.460000038147, 4.3899998664856, -50, 50, 20, 5, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일반 치명타 확률 300% 증가
일반 치명타 피해 배율 +65%
Id | MonsterImplicitCriticals1 |
---|---|
Family | MonsterCriticalStrikes |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |