고름의 어머니
악마
밀려날 수 없음
The Mother of Pus
SpectreN
Tags시전, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
생명력
263%
Ailment Threshold
263%
저항
42 42 42 0
Damage
98%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
105%
Type
EyeSpawnerBoss
Metadata
EyeSpawnerBoss
레벨
68
생명력
16,920
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
366
주문 피해
366
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
16,920
Chill
54
Shock
54
Brittle
303
Scorch
54
Sap
148
SummonEye
Spell
시전 속도: 1 초
재사용 대기시간: 5 초
스킬 2회 추가 반복
EyeSpawnerFleshCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 0.5 초
재사용 대기시간: 0.75 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
273.7~508.3 물리 피해
피격으로 총 10 피해를 받을 시 보조 대상 주문 발동
주는 피해 40% 증폭
기본 지속시간 2.5
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EyeSpawner/EyeSpawnerBoss"] = {
    name = "The Mother of Pus",
    life = 2.63,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 0.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EyeSpawnerFleshCall",
        "SummonEye",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EyeSpawnerFleshCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "monster_stormcall_individually_trigger",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonEye"] = {
    name = "SummonEye",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
밀려날 수 없음
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 고름의 어머니
    악마
    밀려날 수 없음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Mother of Pus
    SpectreN
    Tags시전, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    생명력
    350%
    Ailment Threshold
    350%
    저항
    40 40 40 25
    Damage
    130%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    105%
    Type
    EyeSpawnerMapBoss
    Metadata
    EyeSpawnerMapBoss
    레벨
    68
    생명력
    22,517
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    486
    주문 피해
    486
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    SummonEye
    Spell
    시전 속도: 1 초
    재사용 대기시간: 5 초
    스킬 2회 추가 반복
    EyeSpawnerFleshCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    폭풍 부름
    치명타 확률: 5%
    시전 속도: 0.5 초
    재사용 대기시간: 0.75 초
    원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
    273.7~508.3 물리 피해
    피격으로 총 10 피해를 받을 시 보조 대상 주문 발동
    주는 피해 40% 증폭
    기본 지속시간 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerMapBoss"] = {
        name = "The Mother of Pus",
        life = 3.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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