SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/TaowuChampionSpectre
Area남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산, 곰팡이 암굴, 곰팡이 암굴, 곰팡이 암굴, 곰팡이 암굴, 석화된 숲, 석화된 숲, 석화된 숲, 석화된 숲, 심연 지하, 심연 지하, 심연 지하, 심연 지하, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 마그마 균열, 마그마 균열, 마그마 균열, 마그마 균열, 유황 분출구, 유황 분출구, 유황 분출구, 유황 분출구, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 칼란드라 호수
Tagsanimal_claw_weapon, beast, cannot_be_monolith, 시전, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
생명력
525%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
525%
저항
75 0 0 0
Damage
131%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.335 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
TaowuChampion
Metadata
TaowuChampion
레벨
68
생명력
33,775
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
489
주문 피해
489
정확도
290
Attack Time
1.335
경험치
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 83.54%를 추가 화염 피해로 획득
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
Spell
시전 속도: 3.67 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.2 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
플레이어가 적중 시 항상 점화 유발
1924~2886 화염 피해
기본 반경 0.9미터
점화 피해 150% 증폭
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.83 초
재사용 대기시간: 6 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
635.6~953.4 화염 피해
기본 반경 0.9미터
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
Buff, Duration, Spell
시전 속도: 1.2 초
재사용 대기시간: 15 초
기본 지속시간 5
DelveTaowuSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
재사용 대기시간: 6 초
주는 공격 피해 50% 증폭
주는 피해 122.1% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
EmptyActionAttackTaowuDashSwipe
Spell
시전 속도: 1.83 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
DelveTaowuBackwardsSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
주는 공격 피해 50% 증폭
주는 피해 130.5% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk );"
	on_transition = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk );
		StartTimer();
	"
}

Timer
{
	time = 0.67
	on_finish = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}

StateMachine
{
	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampion"] = {
    name = "Turong",
    life = 5.25,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
튜롱
야수
Turong
SpectreY
Tagsanimal_claw_weapon, beast, cannot_be_monolith, 시전, delve_monster, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
생명력
360%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
360%
저항
75 0 0 0
Damage
131%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.335 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
TaowuChampionSpectre
Metadata
TaowuChampionSpectre
레벨
68
생명력
23,160
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
489
주문 피해
489
정확도
290
Attack Time
1.335
경험치
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 83.54%를 추가 화염 피해로 획득
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
Spell
시전 속도: 3.67 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.2 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
플레이어가 적중 시 항상 점화 유발
1924~2886 화염 피해
기본 반경 0.9미터
점화 피해 150% 증폭
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.83 초
재사용 대기시간: 6 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
635.6~953.4 화염 피해
기본 반경 0.9미터
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
Buff, Duration, Spell
시전 속도: 1.2 초
재사용 대기시간: 15 초
기본 지속시간 5
DelveTaowuSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
재사용 대기시간: 6 초
주는 공격 피해 50% 증폭
주는 피해 122.1% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
EmptyActionAttackTaowuDashSwipe
Spell
시전 속도: 1.83 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
DelveTaowuBackwardsSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
주는 공격 피해 50% 증폭
주는 피해 130.5% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpectre"] = {
    name = "Turong",
    life = 3.6,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
튜롱
야수
Turong
SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/TaowuChampionSpectre
Tagsanimal_claw_weapon, beast, 시전, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
생명력
525%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
525%
저항
75 0 0 0
Damage
131%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.335 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
TaowuChampion
Metadata
TaowuChampionSpawned
레벨
68
생명력
33,775
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
489
주문 피해
489
정확도
290
Attack Time
1.335
경험치
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 83.54%를 추가 화염 피해로 획득
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
Spell
시전 속도: 3.67 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.2 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
플레이어가 적중 시 항상 점화 유발
1924~2886 화염 피해
기본 반경 0.9미터
점화 피해 150% 증폭
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.83 초
재사용 대기시간: 6 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
635.6~953.4 화염 피해
기본 반경 0.9미터
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
Buff, Duration, Spell
시전 속도: 1.2 초
재사용 대기시간: 15 초
기본 지속시간 5
DelveTaowuSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
재사용 대기시간: 6 초
주는 공격 피해 50% 증폭
주는 피해 122.1% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
EmptyActionAttackTaowuDashSwipe
Spell
시전 속도: 1.83 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
Attack Time: 1.335 초
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
DelveTaowuBackwardsSlash
Triggerable, Attack
Base Damage: 391–587
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.335 초
주는 공격 피해 50% 증폭
주는 피해 130.5% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 20% 감폭
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}

StateMachine
{
	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpawned"] = {
    name = "Turong",
    life = 5.25,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
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