幽魂Y
幽魂 取代Metadata/Monsters/LeagueDelve/TaowuChampionSpectre
地区蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 孢子洞穴, 孢子洞穴, 孢子洞穴, 孢子洞穴, 石化森林, 石化森林, 石化森林, 石化森林, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 卡兰德之湖
标签animal_claw_weapon, beast, cannot_be_monolith, 施法, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
生命
525%
生命转为护盾
50%
护甲
+50%
异常状态临界值
525%
抗性
75 0 0 0
伤害
131%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampion
Metadata
TaowuChampion
等级
68
生命
33,775
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
33,775
冰缓
107
Shock
107
Brittle
604
Scorch
107
Sap
295
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk );"
	on_transition = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk );
		StartTimer();
	"
}

Timer
{
	time = 0.67
	on_finish = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}

StateMachine
{
	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampion"] = {
    name = "Turong",
    life = 5.25,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
梼杌
野兽
Turong
幽魂Y
标签animal_claw_weapon, beast, cannot_be_monolith, 施法, delve_monster, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
生命
360%
生命转为护盾
50%
护甲
+50%
异常状态临界值
360%
抗性
75 0 0 0
伤害
131%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampionSpectre
Metadata
TaowuChampionSpectre
等级
68
生命
23,160
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpectre"] = {
    name = "Turong",
    life = 3.6,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
梼杌
野兽
Turong
幽魂Y
幽魂 取代Metadata/Monsters/LeagueDelve/TaowuChampionSpectre
标签animal_claw_weapon, beast, 施法, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, red_blood
生命
525%
生命转为护盾
50%
护甲
+50%
异常状态临界值
525%
抗性
75 0 0 0
伤害
131%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampion
Metadata
TaowuChampionSpawned
等级
68
生命
33,775
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
33,775
冰缓
107
Shock
107
Brittle
604
Scorch
107
Sap
295
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}

StateMachine
{
	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpawned"] = {
    name = "Turong",
    life = 5.25,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "FireballTaowuDash",
        "FireballTaowuCombo",
        "DelveMeleeFire",
        "AddBuffToTargetDelveDarkZone",
        "EmptyActionAttackTaowuDash",
        "EmptyActionAttackTaowuDashSwipe",
        "WalkEmergeDelveWetaUpForward",
        "DelveTaowuSlash",
        "DelveTaowuBackwardsSlash",
        "DelveTaowuDashAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuDash"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballTaowuCombo"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetDelveDarkZone"] = {
    name = "AddBuffToTargetDelveDarkZone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDash"] = {
    name = "EmptyActionAttackTaowuDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackTaowuDashSwipe"] = {
    name = "EmptyActionAttackTaowuDashSwipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDelveWetaUpForward"] = {
    name = "WalkEmergeDelveWetaUpForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
        "walk_emerge_tilt",
    },
    levels = {
        [1] = {300, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuSlash"] = {
    name = "DelveTaowuSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuBackwardsSlash"] = {
    name = "DelveTaowuBackwardsSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveTaowuDashAttack"] = {
    name = "DelveTaowuDashAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
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