幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueDelve/TaowuChampionSpectre |
地区 | 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 孢子洞穴, 孢子洞穴, 孢子洞穴, 孢子洞穴, 石化森林, 石化森林, 石化森林, 石化森林, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 卡兰德之湖 |
标签 | animal_claw_weapon, beast, cannot_be_monolith, 施法, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, not_str, red_blood |
生命
525%
生命转为护盾
50%
异常状态临界值
525%
抗性
75 0 0 0
伤害
131%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampion
Metadata
TaowuChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
33,775
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
33,775
冰缓
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5 秒
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]
walk emerge height offset [150]
walk emerge tilt [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk );" on_transition = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk ); StartTimer(); " } Timer { time = 0.67 on_finish = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/taowu/monsterfx/alluring_light_fade.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" } StateMachine { on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/TaowuChampion"] = { name = "Turong", life = 5.25, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.31, damageSpread = 0.2, attackTime = 1.335, attackRange = 10, accuracy = 1, skillList = { "FireballTaowuDash", "FireballTaowuCombo", "DelveMeleeFire", "AddBuffToTargetDelveDarkZone", "EmptyActionAttackTaowuDash", "EmptyActionAttackTaowuDashSwipe", "WalkEmergeDelveWetaUpForward", "DelveTaowuSlash", "DelveTaowuBackwardsSlash", "DelveTaowuDashAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuDash"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuCombo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetDelveDarkZone"] = { name = "AddBuffToTargetDelveDarkZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDash"] = { name = "EmptyActionAttackTaowuDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDashSwipe"] = { name = "EmptyActionAttackTaowuDashSwipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDelveWetaUpForward"] = { name = "WalkEmergeDelveWetaUpForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", "walk_emerge_tilt", }, levels = { [1] = {300, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuSlash"] = { name = "DelveTaowuSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuBackwardsSlash"] = { name = "DelveTaowuBackwardsSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuDashAttack"] = { name = "DelveTaowuDashAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
梼杌
野兽
Turong
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, cannot_be_monolith, 施法, delve_monster, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, not_str, red_blood |
生命
360%
生命转为护盾
50%
异常状态临界值
360%
抗性
75 0 0 0
伤害
131%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampionSpectre
Metadata
TaowuChampionSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5 秒
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]
walk emerge height offset [150]
walk emerge tilt [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpectre"] = { name = "Turong", life = 3.6, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.31, damageSpread = 0.2, attackTime = 1.335, attackRange = 10, accuracy = 1, skillList = { "FireballTaowuDash", "FireballTaowuCombo", "DelveMeleeFire", "AddBuffToTargetDelveDarkZone", "EmptyActionAttackTaowuDash", "EmptyActionAttackTaowuDashSwipe", "WalkEmergeDelveWetaUpForward", "DelveTaowuSlash", "DelveTaowuBackwardsSlash", "DelveTaowuDashAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuDash"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuCombo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetDelveDarkZone"] = { name = "AddBuffToTargetDelveDarkZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDash"] = { name = "EmptyActionAttackTaowuDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDashSwipe"] = { name = "EmptyActionAttackTaowuDashSwipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDelveWetaUpForward"] = { name = "WalkEmergeDelveWetaUpForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", "walk_emerge_tilt", }, levels = { [1] = {300, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuSlash"] = { name = "DelveTaowuSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuBackwardsSlash"] = { name = "DelveTaowuBackwardsSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuDashAttack"] = { name = "DelveTaowuDashAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
梼杌
野兽
Turong
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueDelve/TaowuChampionSpectre |
标签 | animal_claw_weapon, beast, 施法, delve_monster, extra_extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, not_str, red_blood |
生命
525%
生命转为护盾
50%
异常状态临界值
525%
抗性
75 0 0 0
伤害
131%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.335 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
TaowuChampion
Metadata
TaowuChampionSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
33,775
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
489
法术伤害
489
命中
290
攻击间隔
1.335
经验值
15,383
异常状态临界值
33,775
冰缓
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
获得额外火焰伤害, 其数值等同于自身物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackTaowuDash
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FireballTaowuDash
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.2 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
你的击中始终具有点燃效果
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
造成 1924 - 2886 火焰伤害
基础范围为 0.9 米
点燃伤害总增 150%
active skill area of effect radius +% final [300]
base is projectile [1]
projectile uses contact position [1]
FireballTaowuCombo
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.83 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 635.6 - 953.4 火焰伤害
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
projectile uses contact position [1]
AddBuffToTargetDelveDarkZone
增益, 持续时间, 法术
施放间隔: 1.2 秒
冷却时间: 15 秒
基础持续时间为 5 秒
DelveTaowuSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
冷却时间: 6 秒
攻击伤害总增 50%
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 122.1%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
EmptyActionAttackTaowuDashSwipe
法术
施放间隔: 1.83 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveTaowuDashAttack
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
攻击速度总降 20%
is area damage [1]
DelveTaowuBackwardsSlash
可触发, 攻击
基本伤害: 391–587
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.335 秒
攻击伤害总增 50%
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
伤害总增 130.5%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 20%
is area damage [1]
WalkEmergeDelveWetaUpForward
walk emerge distance [300]
walk emerge height offset [150]
walk emerge tilt [1]
walk emerge height offset [150]
walk emerge tilt [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" } StateMachine { on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier01_taowu.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/TaowuChampionSpawned"] = { name = "Turong", life = 5.25, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.31, damageSpread = 0.2, attackTime = 1.335, attackRange = 10, accuracy = 1, skillList = { "FireballTaowuDash", "FireballTaowuCombo", "DelveMeleeFire", "AddBuffToTargetDelveDarkZone", "EmptyActionAttackTaowuDash", "EmptyActionAttackTaowuDashSwipe", "WalkEmergeDelveWetaUpForward", "DelveTaowuSlash", "DelveTaowuBackwardsSlash", "DelveTaowuDashAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuDash"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, 300, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireballTaowuCombo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetDelveDarkZone"] = { name = "AddBuffToTargetDelveDarkZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDash"] = { name = "EmptyActionAttackTaowuDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackTaowuDashSwipe"] = { name = "EmptyActionAttackTaowuDashSwipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDelveWetaUpForward"] = { name = "WalkEmergeDelveWetaUpForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", "walk_emerge_tilt", }, levels = { [1] = {300, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuSlash"] = { name = "DelveTaowuSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {150, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuBackwardsSlash"] = { name = "DelveTaowuBackwardsSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-15, 75, -20, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {180, 75, -20, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveTaowuDashAttack"] = { name = "DelveTaowuDashAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -20, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 75, -20, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 75, -20, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }