산 송장 관리자
악마
물리 피해의 100%를 추가 번개 피해로 획득
Undying Operator
SpectreY
Area제련소, 영원한 실험실, 칼란드라 호수
Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • 제련소: 산 송장 관리자, 산 송장 관리자
  • 영원한 실험실: 산 송장 관리자, 산 송장 관리자
  • 생명력
    100%
    방어도
    +30%
    회피
    +30%
    Ailment Threshold
    100%
    저항
    20 20 20 0
    Damage
    93%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning
    레벨
    68
    생명력
    6,433
    방어도
    37,427
    회피
    6,161
    에너지 보호막
    0
    Damage
    347
    주문 피해
    347
    정확도
    290
    Attack Time
    1.245
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–417
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    정전기 타격
    Base Damage: 278–417
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.245 초
    재사용 대기시간: 3.5 초
    근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
    물리 피해의 60%를 번개 피해로 전환
    주는 공격 피해 25% 증폭
    기본 지속시간 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 100%를 추가 번개 피해로 획득
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    산 송장 관리자
    악마
    물리 피해의 100%를 추가 번개 피해로 획득
    Undying Operator
    SpectreY
    Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • 산 송장 관리자, 산 송장 관리자, 산 송장 격투자
  • 생명력
    100%
    방어도
    +30%
    회피
    +30%
    Ailment Threshold
    100%
    저항
    20 20 20 0
    Damage
    93%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightningHellscape
    레벨
    68
    생명력
    6,433
    방어도
    37,427
    회피
    6,161
    에너지 보호막
    0
    Damage
    347
    주문 피해
    347
    정확도
    290
    Attack Time
    1.245
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–417
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    정전기 타격
    Base Damage: 278–417
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.245 초
    재사용 대기시간: 3.5 초
    근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
    물리 피해의 60%를 번개 피해로 전환
    주는 공격 피해 25% 증폭
    기본 지속시간 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightningHellscape"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 100%를 추가 번개 피해로 획득
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    산 송장 관리자
    Undying Operator
    SpectreY
    Area제련소, 영원한 실험실, 칼란드라 호수
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • 제련소: 산 송장 관리자, 산 송장 관리자
  • 영원한 실험실: 산 송장 관리자, 산 송장 관리자
  • 생명력
    100%
    방어도
    +30%
    회피
    +30%
    Ailment Threshold
    100%
    저항
    20 20 20 0
    Damage
    93%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning2_
    레벨
    68
    생명력
    6,433
    방어도
    37,427
    회피
    6,161
    에너지 보호막
    0
    Damage
    347
    주문 피해
    347
    정확도
    290
    Attack Time
    1.245
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–417
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachLightningOrbsRefinery
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 0.75 초
    재사용 대기시간: 4 초
    289.7~538.1 번개 피해
    기본 지속시간 5
    is area damage [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    정전기 타격
    Base Damage: 278–417
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.245 초
    재사용 대기시간: 3.5 초
    근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
    물리 피해의 60%를 번개 피해로 전환
    주는 공격 피해 25% 증폭
    기본 지속시간 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning2_"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
            "BreachLightningOrbsRefinery",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachLightningOrbsRefinery"] = {
        name = "BreachLightningOrbsRefinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.76999998092651, 1.4299999475479, 5000, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    산 송장 관리자
    악마
    Undying Operator
    SpectreY
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • 산 송장 관리자, 산 송장 관리자, 산 송장 격투자
  • 생명력
    100%
    방어도
    +30%
    회피
    +30%
    Ailment Threshold
    100%
    저항
    20 20 20 0
    Damage
    93%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning2_Hellscape
    레벨
    68
    생명력
    6,433
    방어도
    37,427
    회피
    6,161
    에너지 보호막
    0
    Damage
    347
    주문 피해
    347
    정확도
    290
    Attack Time
    1.245
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–417
    치명타 확률: 5%
    Attack Time: 1.245 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachLightningOrbsRefinery
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 0.75 초
    재사용 대기시간: 4 초
    289.7~538.1 번개 피해
    기본 지속시간 5
    is area damage [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    정전기 타격
    Base Damage: 278–417
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.245 초
    재사용 대기시간: 3.5 초
    근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
    물리 피해의 60%를 번개 피해로 전환
    주는 공격 피해 25% 증폭
    기본 지속시간 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning2_Hellscape"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
            "BreachLightningOrbsRefinery",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachLightningOrbsRefinery"] = {
        name = "BreachLightningOrbsRefinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.76999998092651, 1.4299999475479, 5000, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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