Unvergänglicher Vorarbeiter
Dämon
Verursacht 100% des physischen Schadens als extra Blitzschaden
Undying Operator
SpectreY
AreaDie Raffinerie, Das ewige Laboratorium, Der See von Kalandra
Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • Die Raffinerie: Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter
  • Das ewige Laboratorium: Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter
  • Leben
    100%
    Rüstung
    +30%
    Ausweichen
    +30%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    93%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning
    Stufe
    68
    Leben
    6,433
    Rüstung
    37,427
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    347
    Zauberschaden
    347
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Geladener Schlag
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3.5 Sek.
    Schlagt mit einer Nahkampfwaffe auf Eure Gegner ein, um statische Energie aufzubauen. Beim Entladen verursacht diese Energie Schaden bei Gegnern in Eurer Nähe, dem sie nicht ausweichen oder entgehen können.
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 25% mehr Angriffsschaden
    Basisdauer beträgt 1 Sekunden
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verursacht 100% des physischen Schadens als extra Blitzschaden
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Unvergänglicher Vorarbeiter
    Dämon
    Verursacht 100% des physischen Schadens als extra Blitzschaden
    Undying Operator
    SpectreY
    Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter, Unvergänglicher Greifer
  • Leben
    100%
    Rüstung
    +30%
    Ausweichen
    +30%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    93%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightningHellscape
    Stufe
    68
    Leben
    6,433
    Rüstung
    37,427
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    347
    Zauberschaden
    347
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Geladener Schlag
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3.5 Sek.
    Schlagt mit einer Nahkampfwaffe auf Eure Gegner ein, um statische Energie aufzubauen. Beim Entladen verursacht diese Energie Schaden bei Gegnern in Eurer Nähe, dem sie nicht ausweichen oder entgehen können.
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 25% mehr Angriffsschaden
    Basisdauer beträgt 1 Sekunden
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/uniques/Mjolner/Mjolner.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightningHellscape"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verursacht 100% des physischen Schadens als extra Blitzschaden
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Unvergänglicher Vorarbeiter
    SpectreY
    AreaDie Raffinerie, Das ewige Laboratorium, Der See von Kalandra
    Tagsbludgeoning_weapon, cannot_be_monolith, Zauberer, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Die Raffinerie: Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter
  • Das ewige Laboratorium: Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter
  • Leben
    100%
    Rüstung
    +30%
    Ausweichen
    +30%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    93%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning2_
    Stufe
    68
    Leben
    6,433
    Rüstung
    37,427
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    347
    Zauberschaden
    347
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachLightningOrbsRefinery
    Spell, Damage, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 0.75 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 289.7 bis 538.1 Blitzschaden
    Basisdauer beträgt 5 Sekunden
    is area damage [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Geladener Schlag
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3.5 Sek.
    Schlagt mit einer Nahkampfwaffe auf Eure Gegner ein, um statische Energie aufzubauen. Beim Entladen verursacht diese Energie Schaden bei Gegnern in Eurer Nähe, dem sie nicht ausweichen oder entgehen können.
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 25% mehr Angriffsschaden
    Basisdauer beträgt 1 Sekunden
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning2_"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
            "BreachLightningOrbsRefinery",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachLightningOrbsRefinery"] = {
        name = "BreachLightningOrbsRefinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.76999998092651, 1.4299999475479, 5000, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Unvergänglicher Vorarbeiter
    Dämon
    Undying Operator
    SpectreY
    Tagsbludgeoning_weapon, cannot_be_monolith, Zauberer, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Unvergänglicher Vorarbeiter, Unvergänglicher Vorarbeiter, Unvergänglicher Greifer
  • Leben
    100%
    Rüstung
    +30%
    Ausweichen
    +30%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    93%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerLightningRefinery
    Metadata
    CityStalkerMaleWorkerLightning2_Hellscape
    Stufe
    68
    Leben
    6,433
    Rüstung
    37,427
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    347
    Zauberschaden
    347
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachLightningOrbsRefinery
    Spell, Damage, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 0.75 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 289.7 bis 538.1 Blitzschaden
    Basisdauer beträgt 5 Sekunden
    is area damage [1]
    CityStalkerStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Geladener Schlag
    Base Damage: 278–417
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3.5 Sek.
    Schlagt mit einer Nahkampfwaffe auf Eure Gegner ein, um statische Energie aufzubauen. Beim Entladen verursacht diese Energie Schaden bei Gegnern in Eurer Nähe, dem sie nicht ausweichen oder entgehen können.
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 25% mehr Angriffsschaden
    Basisdauer beträgt 1 Sekunden
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerLightning2_Hellscape"] = {
        name = "Undying Operator",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CityStalkerStaticStrike",
            "BreachLightningOrbsRefinery",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CityStalkerStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 1000, -16, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachLightningOrbsRefinery"] = {
        name = "BreachLightningOrbsRefinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.76999998092651, 1.4299999475479, 5000, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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