Stat
Old: horsepowerhsu 2021-08-25 18:15:06
New: Yueren 2021-09-15 04:18:13
| Old | New | Differences | |
|---|---|---|---|
| 2 | 2 | ||
| 3 | 3 | **Stats** modify a single statistic of the game. Stats can apply to most aspects of the game, such as the player's [[character]], [[items]], [[monster]]s, skills or an area. Common sources of stats include [[modifiers]], [[passive skill]]s, [[buff]]s and skills. | |
| 4 | 4 | ||
| 5 | - | # Overview | |
| 5 | + | ## Overview | |
| 6 | 6 | Each stat has an internal ID (for example <span class="explicitMod">maximum_life_+%</span>) and a number of settings associated with it. Stats themselves do not have a value, their values are given by other sources such as modifiers or skills. The values are always integers and round downs to the nearest integer if the stat value is modified. | |
| 7 | 7 | ||
| 8 | 8 | The ID and the values are used for translating the stat into a more human readable format, as such, stats may often appear in descriptions differently then they are used in game. This means they may omit information (i.e. values) or change their text and numbers to be more readable. For example the stat <span class="explicitMod">maximum_life_+%</span> will appear as <span class="explicitMod">x% increased maximum Life</span> for positive values and <span class="explicitMod">x% reduced maximum Life</span> for negative values on things that affect the player's character, but will appear as <span class="explicitMod">Extra Life</span> and <span class="explicitMod">Reduced Life</span> on monsters respectively. |