Chilled_ground
Old: Yueren 2021-09-05 14:00:57
New: Yueren 2021-09-22 17:08:12
| Old | New | Differences | |
|---|---|---|---|
| 1 | + | <img align="center" valign="center" src="https://web.poecdn.com/image/Art/2DArt/BuffIcons/buffchilled.png?" style="float: right" > | |
| 2 | + | ||
| 1 | 3 | # 冰緩地面 | |
| 2 | 4 | **冰緩地面** is a detrimental [[ground effect]] that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally. | |
| 3 | 5 |