Game_mechanics
Old: Yueren 2021-09-26 20:59:41
New: Yueren 2021-09-28 19:32:39
| Old | New | Differences | |
|---|---|---|---|
| 5 | 5 | ||
| 6 | 6 | [受到傷害](Receiving_damage):受到傷害後的運作順序 | |
| 7 | 7 | ||
| 8 | - | [ | |
| 8 | + | [[裝備]]:裝備類型 | |
| 9 | 9 | ||
| 10 | - | [物品插槽](Item_socket): | |
| 11 | 10 | ||
| 12 | - | [掉落率](Drop_rate): | |
| 13 | 11 | ||
| 14 | - | [護甲](Armour): | |
| 15 | - | ||
| 16 | - | [[Distance]]: | |
| 17 | - | ||
| 18 | - | [[Range]]: | |
| 19 | - | ||
| 20 | - | [[裝備]]: | |
| 21 | - | ||
| 22 | - | [[怪物等級]]: | |
| 12 | + | 待翻譯:[[Elemental_proliferation]]、[[Stationary]]、[[Cooldown]]、[[Movement_speed]]、[[Action_speed]]、[[Kill]]、[[Stun]]、[[Damage_reflection]]、[[Reservation]]、[[Weapon]]、[[Dual_wielding]]、[[Unarmed]]、[[Area_of_effect]]、[[Slam]]、[[Aura]]、[[Vaal_skill]]、[[Melee_skill]]、[[Trigger]]、[[Overkill_damage]]、[[Duration]]、[[Damage_over_time]]、[[Critical_strike]]、[[Attack_speed]]、[[Cast_speed]]、[[Explode]]、[[Resistance_penetration]]、[[Damage_conversion]]、[[Accuracy]]、[[Mine]]、[[Totem]]、[[Brand]]、[[Projectile]]、[[Pierce]]、[[Fork]]、[[Chain]]、[[Return]]、[[Defences]]、[[Recovery]]、[[Physical_damage_reduction]]、[[Mana_before_Life]]、[[Block]]、[[Evasion]]、[[Dodge]]、[[Resistance]]、[[Avoidance]]、[[Damage_taken]]、[[Damage_taken_as]]、[[Energy_shield]]、[[Gain_on_hit]]、[[Leech]]、[[Curse]]、[[Shock]]、[[Rarity]]、[[Experience]]、[[Partying]]、[[Luck]]、[[Modifiers]]、[[Distance]]、[[Range]]、[[物品等級]]、[[物品插槽]]、[[掉落率]]、[[怪物等級]]、[[護甲]] |