Stun

Old: Yueren 2021-09-22 21:27:20

New: Yueren 2021-10-03 16:02:49

OldNewDifferences
11 # 暈眩
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3-Whenever a player or [[monster]] takes [[damage]] from a [[hit]], there is a chance they will be stunned. A **stun** interrupts whatever that creature was doing while a brief animation is played.
3+當玩家或[[monster]]受到來自[[hit]]的[[damage]]時,都有機率遭到暈眩,該目標受到暈眩時會造成動作短暫停頓。
44
5-Neither [[damage over time]] nor [reflect](Damage_reflection) can cause stun.
5+[[damage over time]]和[[Damage reflection]]兩者都無法造成暈眩。
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77 ## 機制
88
9-The chance to stun is based off the damage done in a single hit compared to the target's maximum [[life]]. The default length of stuns is **350ms**.[2] A significantly long stun duration (**700+ ms**) will also display a swirling circle above the character or monster.
9+暈眩的機率基於單次[[擊中]]目標的傷害與目標的最大[[life]]相比,基礎的暈眩時間為**0.35 秒**,若暈眩時間長達**0.7 秒**以上,該目標頭上將會有旋轉圈圈的圖示。
1010
11-The duration of stuns can be altered by <span class="explicitMod">increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies</span> and similar modifiers.
11+暈眩的持續時間可以透過<span class="explicitMod">增加格擋及暈眩回復、敵人暈眩時間、使用雙手近戰武器時增加敵人暈眩時間</span>相關詞綴修改。
1212
13-Stun duration can be calculated using the following formula:
13+暈眩持續時間的計算公式如下:
1414
1515 ![Imgur](https://i.imgur.com/pa3mXEZ.png)
1616
17-Whether or not a stun occurs can be calculated using the following formula:
17+暈眩機率的計算公式如下:
1818
1919 ![Imgur](https://i.imgur.com/H07rhgP.png)
2020
2828 <img src="https://i.imgur.com/Dvd07S0.png" ">
2929 </pre>
3030
31-### Stun threshold
31+### 暈眩門檻
3232
33-Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">25% reduced Enemy Stun Threshold</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
33+Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">減少 25% 敵人暈眩門檻</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
3434
3535 When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
3636
4141 - Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
4242 - Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
4343
44-<details>
45- <summary><center><b>Example</b></center></summary>
46- If a player has a total of <span class="explicitMod">110% reduced Enemy Stun Threshold</span> from gear and skills, the actual value according to equation that gets used would be:
44+**<center>範例</center>**
45+
46+If a player has a total of <span class="explicitMod">減少 100% 敵人暈眩門檻</span> from gear and skills, the actual value according to equation that gets used would be:
4747
4848 <img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 89.6 reduced Enemy Stun Threshold
4949
50-| Reduced threshold | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
50+| 減少暈眩門檻 | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
5151 |-------------------|------------------------|-------------------|------------------------|
5252 | 0% | 0% | 10% | 50% |
5353 | 5% | 5% | 9.5% | 47.5% |
8080 | 140% | 93.1% | 0.69% | 3.5% |
8181 | 145% | 93.4% | 0.66% | 3.3% |
8282 | 150% | 93.8% | 0.62% | 3.1% |
83-</details>
8483
85-### Stuns versus unique bosses
84+### 暈眩與傳奇頭目
8685
87-Unique bosses, such as [[Shaper]], [[The Elder]], [[Guardians of the Void]], [[Elder Guardians]], and [[Sirus, Awakener of Worlds]] become immune to stuns while stunned, and for 4 seconds after the fact.
86+傳奇頭目如[[The Shaper]]、[[The Elder]]、[[Guardians of the Void]]、[[Elder Guardians]]和[[Sirus, Awakener of Worlds]]受到暈眩後,會有 4 秒的免疫暈眩。
8887
89-### Avoiding stun
88+### 避免暈眩
9089
9190 There are [[passive skill]]s and item modifiers that grant a chance to avoid becoming stunned:
9291
9695
9796 The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.
9897
99-<details>
100- <summary><center><b>Example</b></center></summary>
98+**<center>範例</center>**
10199 A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
102100
103101 - <span class="explicitMod">+38% chance to Avoid being Stunned</span>
105103
106104 When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
107105
108-![Imgur](https://i.imgur.com/6l0vmUA.png)
109-
110-</details>
106+![Imgur](https://i.imgur.com/6l0vmUA.png)