Incursion_league

Old: ChuanHsing 2023-02-25 19:37:06

New: ChuanHsing 2023-02-25 19:37:43

OldNewDifferences
1-# Legion league
1+# Incursion league
22
33 ## Ultimatum Patch Notes
44
5-Legion Changes
6-* Added three new Incubators related to Blight, Delirium and Metamorph.
7-* Abyssal Incubators can now drop Abyss Scarabs.
8-* Cartographer's Incubators can now drop Shaper and Elder-influenced maps, as well as maps with Delirium Orbs applied to them.
9-* Decadent Incubators can no longer drop Perandus league-exclusive unique items and now drops Scarabs more often.
10-* Enchanted Incubators can now drop items with an enchantment from the Eternal Labyrinth.
11-* Fragmented Incubators can now drop Offerings to the Goddess and can no longer drop Pale Court Key fragments.
12-* Foreboding Incubators can now drop Harbinger Scarabs. Ancient Orbs can now only be dropped from Foreboding Incubators of level 68 or higher.
13-* The item drop pool for the Mysterious Incubator has been updated to include all of the new rewards.
5+Incursion Changes
6+* Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
7+* We have made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded - many of these unique items have been improved (please read the Incursion Uniques Changes section for more information).
8+* Previously, the temple's boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
9+* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
10+* The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple.
11+* The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
12+* The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
13+* The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.
14+
15+## Heist Patch Notes
16+
17+Incursion Changes
18+* The Hall of Mettle, Hall of Heroes, and Hall of Legends are now only available in Incursion Temples whose temporal exploration began in level 68 and above areas.
19+
20+## Delirium Patch Notes
21+
22+Incursion Changes
23+* If you're very lucky, you can now find double-corrupted Strings of Servitude from Incursion Temples of level 80 or greater.
24+* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
25+* Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
26+* The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
27+* Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
28+* Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
29+* The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
30+* Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
31+* Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
32+* The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
33+* The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
34+* The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
35+* The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
36+* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
37+* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
38+* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
39+* Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
40+* A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
41+* Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.
1442
1543 ## Blight Patch Notes
1644
17-### Legion Mechanics Added to the Core Game
45+Incursion Changes
46+* Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity.
47+* As mentioned above, you can now encounter Legion-themed rooms in the Temple of Atzoatl.
48+* Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%
49+* You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl.
1850
19-With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways:
51+## Introduciton
52+The Incursion league and Hardcore Incursion league were past challenge leagues. They launched on June 1, 2018.
2053
21-* As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
22-* As a rare Delve encounter.
23-* As a random encounter within the Atlas (10% chance in each Map).
24-* In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
25-* Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
26-* Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.
54+In this league, players will run across Alva Valai, who creates an incursion that takes the player 2000 years back to the Temple of Atzoatl. While in an incursion, the player can open passages and kill architects to change or upgrade the room, which affects the Temple's layout in the future. After 11 incursions, the Temple in present time can be raided for loot and special altars which modify items.
2755
56+All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Incursion league were immediately moved to the permanent Standard league.
2857
29-### Changes to Legion Mechanics
30-
31-We've made the following balance changes to accomodate Legion in the core game:
32-
33-* Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
34-* Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
35-* Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
36-* A wider variety of rewards can now be found in some Incubators.
37-
38-## Introduction
39-The Legion league and Hardcore Legion league were challenge leagues. They ran from June 7, 2019 to September 2, 2019.
40-
41-In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between Legions, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. [[Legion]] enemies can drop splinters that form an Emblem of their [[Legion]]. Combining multiple of these Emblems in a Map Device opens a portal to the Domain of Timeless Conflict, where the heart of the conflict takes place. Items that can be found in this league include incubators that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives.
42-
43-All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent Standard league.
44-
45-## League mechanic
46-Each area contains a Timeless Monolith. Interacting with the Monolith will reveal a battle between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.
47-
48-Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an Emblem, which are used to open a portal to the Domain of Timeless Conflict. The type and number of emblems used to open the Domain will determine which enemies will appear.
58+Since version 3.5.0, the league mechanics of the Incursion leagues have been reworked as a core mechanic of the game. Alva, the NPC of the Incursion league, has become one of the Master of the game.
4959
5060 ## Minimap
5161 These new icons are introduced to the minimap:
5262
53-<span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-448px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-512px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-768px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-448px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-512px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-832px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-832px"></span>
63+<span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-192px"></span>
5464
5565 ## Modifiers
5666 All areas have:
5767
58-- <span class="explicitMod">MapLegionLeague</span>
68+- <span class="explicitMod">Areas contain Temporal Incursions</span>