Lobo Adolecente
Bestial
monster no map drops [1]
Adolescent Wolf
SpectreY
Spectre OverrideMetadata/Monsters/Lion/LionWolfDelveMediumEncounterSpectre
Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, extra_small_height, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood
Packs
  • Logo da Neve, Lobo Adolecente, Filhote da Neve, Lobo Congelante
  • Vida
    165%
    Armadura
    +20%
    Evasão
    +20%
    Ailment Threshold
    165%
    Resistência
    0 40 0 0
    Damage
    110%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    80%
    Type
    LionWolfDelveMedium
    Metadata
    LionWolfDelveMediumEncounter
    Nível
    68
    Vida
    10,615
    Armadura
    34,548
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    411
    Dano Mágico
    411
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 329–493
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfDelveMediumEncounter"] = {
        name = "Adolescent Wolf",
        life = 1.65,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Lobo Adolecente
    Bestial
    Adolescent Wolf
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood
    Vida
    165%
    Armadura
    +20%
    Evasão
    +20%
    Ailment Threshold
    165%
    Resistência
    0 40 0 0
    Damage
    110%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    80%
    Type
    LionWolfDelveMedium
    Metadata
    LionWolfDelveMediumEncounterSpectre
    Nível
    68
    Vida
    10,615
    Armadura
    34,548
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    411
    Dano Mágico
    411
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 329–493
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfDelveMediumEncounterSpectre"] = {
        name = "Adolescent Wolf",
        life = 1.65,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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