Heranwachsender Wolf
Bestie
monster no map drops [1]
Adolescent Wolf
SpectreY
Spectre OverrideMetadata/Monsters/Lion/LionWolfDelveMediumEncounterSpectre
Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, extra_small_height, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood
Packs
  • Schneewolf, Heranwachsender Wolf, Schneejunges, Eiskalter Wolf
  • Leben
    165%
    Rüstung
    +20%
    Ausweichen
    +20%
    Ailment Threshold
    165%
    Widerstand
    0 40 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    80%
    Type
    LionWolfDelveMedium
    Metadata
    LionWolfDelveMediumEncounter
    Stufe
    68
    Leben
    10,615
    Rüstung
    34,548
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    411
    Zauberschaden
    411
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 329–493
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfDelveMediumEncounter"] = {
        name = "Adolescent Wolf",
        life = 1.65,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Heranwachsender Wolf
    Bestie
    Adolescent Wolf
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood
    Leben
    165%
    Rüstung
    +20%
    Ausweichen
    +20%
    Ailment Threshold
    165%
    Widerstand
    0 40 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    80%
    Type
    LionWolfDelveMedium
    Metadata
    LionWolfDelveMediumEncounterSpectre
    Stufe
    68
    Leben
    10,615
    Rüstung
    34,548
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    411
    Zauberschaden
    411
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 329–493
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfDelveMediumEncounterSpectre"] = {
        name = "Adolescent Wolf",
        life = 1.65,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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