Recife Animado
Construto
Receba 100% do Dano Físico como Dano de Gelo Extra
Animated Reef
SpectreN
AreaRecife do Rei da Salmoura, Laboratório Eterno, O Lago de Kalandra
Tagsbludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour
Packs
  • Recife do Rei da Salmoura: Recife Animado
  • Laboratório Eterno: Recife Animado
  • Recife Animado
  • Vida
    300%
    Armadura
    +60%
    Evasão
    +40%
    Ailment Threshold
    300%
    Resistência
    75 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    RockGolemCoral
    Metadata
    RockGolemCoral
    Nível
    68
    Vida
    19,300
    Armadura
    46,064
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CoralGolemSlam
    Triggerable, Attack
    Base Damage: 359–538
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Dano de Ataque: 175%
    Attack Time: 1.5 seg
    Recarga: 6 seg
    Causa 75% mais Dano de Ataque
    20% menos Velocidade de Ataque
    active skill area of effect radius +% final [200]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemCoral"] = {
        name = "Animated Reef",
        life = 3,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "CoralGolemSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoralGolemSlam"] = {
        name = "CoralGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsCold
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Recife Animado
    Construto
    Receba 100% do Dano Físico como Dano de Gelo Extra
    Animated Reef
    SpectreN
    Tagsbludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour
    Packs
  • Recife Animado
  • Vida
    300%
    Armadura
    +60%
    Evasão
    +40%
    Ailment Threshold
    300%
    Resistência
    75 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    RockGolemCoral
    Metadata
    RockGolemCoralHellscape
    Nível
    68
    Vida
    19,300
    Armadura
    46,064
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CoralGolemSlam
    Triggerable, Attack
    Base Damage: 359–538
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Dano de Ataque: 175%
    Attack Time: 1.5 seg
    Recarga: 6 seg
    Causa 75% mais Dano de Ataque
    20% menos Velocidade de Ataque
    active skill area of effect radius +% final [200]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemCoralHellscape"] = {
        name = "Animated Reef",
        life = 3,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "CoralGolemSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoralGolemSlam"] = {
        name = "CoralGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsCold
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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