Incendiário
+10% de Multiplicador do Dano Degenerativo de Fogo
1.2% de Vida Regenerada por segundo
Arsonist
Incendiário Attr /15
Nome | Exibir Descrições Completas |
---|---|
ID | arsonist338 |
Icon | Art/2DArt/SkillIcons/passives/arsonist.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 2550 |
Reference | Community Wiki |
Incendiário
Humanóide
stance movement speed +% final [-52]
stance movement speed +% final [-52]
stance movement speed +% final [-52]
Arsonist
Spectre | Y |
---|---|
Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate |
Tags | cannot_be_monolith, fast_movement, fire_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
Vida
98%
Evasão
+15%
Ailment Threshold
98%
Resistência
0 0 0 0
Damage
98%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
CannibalFemaleAtlasUber
Metadata
CannibalFemaleThrowFireAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
34,589
Armadura
99,834
Evasão
9,338
Escudo de Energia
0
Damage
934
Dano Mágico
934
Precisão
538
Attack Time
1.995
Experiência
19,875
Ailment Threshold
34,589
Chill
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 747–1121
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 747–1121
Chance de Crítico: 5%
Attack Time: 1.995 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 200% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
projectile minimum range [15]
projectile uses contact position [1]
triggered skill use animation event [1]
use scaled contact offset [1]
ScavengerThrowFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 2022.4 de Dano de Fogo Base por segundo
Duração base é de 6 segundos
active skill area of effect radius +% final [1]
Duração base é de 6 segundos
active skill area of effect radius +% final [1]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 747–1121
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCannibalTaunt
Spell
Tempo de Conjuração: 1 seg
Recarga: 4 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" StateMachine { define_shared_state = "torch;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" } StateMachine { on_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );" create_state_torch_1 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk" } Animated { on_event_removefire = " DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalFemaleThrowFireAtlasUber"] = { name = "Arsonist", life = 0.98, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "ScavengerThrowFire", "ScavengerThrowFireGround", "EASCannibalTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFire"] = { name = "ScavengerThrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "projectile_minimum_range", "main_hand_base_maximum_attack_distance", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, 15, 70, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, 70, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, 70, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, 70, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerThrowFireGround"] = { name = "ScavengerThrowFireGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2}, cost = { }, }, [2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2}, cost = { }, }, [3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2}, cost = { }, }, [4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalTaunt"] = { name = "EASCannibalTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [-52]
Id | StanceScavengerWalkFemale_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-52]
Id | StanceScavengerWalkFemale_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Ungir /1
Type | Items | Result |
---|---|---|
Único, Amuletos | Óleo Verdejante Óleo Verdejante Óleo Azul-Celeste | +10% de Multiplicador do Dano Degenerativo de Fogo 1.2% de Vida Regenerada por segundo |