SpectreY
AreaMapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate
Tagsbludgeoning_weapon, Conjurador, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Mapa: Zigurate, Mapa: Fortaleza, Mapa: Cidadela, Mapa: Abominação, Mapa: Santuário: Fúria Ardente, Cannibal Fire-breather, Incendiário
  • Vida
    171%
    Evasão
    +15%
    Ailment Threshold
    171%
    Resistência
    0 0 0 0
    Damage
    126%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    115%
    Type
    CannibalChampionAtlasUber
    Metadata
    CannibalMaleChampionAtlasUber
    Nível
    84
    Vida
    60,355
    Armadura
    99,834
    Evasão
    9,338
    Escudo de Energia
    0
    Damage
    1,201
    Dano Mágico
    1,201
    Precisão
    538
    Attack Time
    1.995
    Experiência
    23,850
    Ailment Threshold
    60,355
    Chill
    191
    Shock
    191
    Brittle
    1,080
    Scorch
    191
    Sap
    527
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 961–1441
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlameRedCannibalAtlasUber
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Triggerable
    Totem da Chama Sagrada
    Eficácia do Dano Adicionado: 25%
    Tempo de Conjuração: 0.333 seg
    Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
    Habilidades se Repetem 2 Vezes mais
    Projéteis Perfuram todos Alvos
    Causa 289.5 a 579 de Dano de Fogo
    Dispara 2 Projéteis adicionais
    Velocidade de Projéteis aumentada em 30%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    spell maximum action distance +% [-85]
    use scaled contact offset [1]
    GTCannibalFlameBreatheAtlasUber
    Triggerable, Spell
    Tempo de Conjuração: 0.33 seg
    Recarga: 2 seg
    Habilidades se Repetem 2 Vezes mais

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    StateMachine
    {
    	define_shared_state = "torch;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    }
    
    StateMachine
    {
    	on_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    
    	create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    
    	create_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk"
    }
    
    Animated
    {
    	on_event_removefire =
    	"
    		DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleChampionAtlasUber"] = {
        name = "Cannibal Fire-breather",
        life = 1.71,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlameRedCannibalAtlasUber",
            "GTCannibalFlameBreatheAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlameRedCannibalAtlasUber"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.30000001192093, 0.60000002384186, 2, -85, -25, 2, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCannibalFlameBreatheAtlasUber"] = {
        name = "GTCannibalFlameBreatheAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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