Mercenário Foice Negra
Morto-vivo
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [318]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
Black Scythe Mercenary
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHandSpectre |
Tags | flesh_armour, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undead, very_slow_movement, ward_armour |
Packs |
Vida
287%
Ward From Life
20%
Evasão
+50%
Ailment Threshold
210%
Resistência
75 0 0 0
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
ExpeditionScytheHand
Metadata
ExpeditionScytheHand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,464
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
784
Dano Mágico
784
Precisão
290
Attack Time
1.5
Experiência
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExpeditionScytheHand
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
ExpeditionScytheHandDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 80%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAExpeditionScytheLeft
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheRight
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheDTT
Attack, Triggerable, Channel
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_DashToTarget = "SetStateTo( glowboost, 1 );" on_end_or_destroy_DashToTarget = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHand"] = { name = "Black Scythe Mercenary", life = 2.87, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ExpeditionScytheHandDoubleStrike", "GAExpeditionScytheRight", "GAExpeditionScytheLeft", "GAExpeditionScytheDTT", "DTTExpeditionScytheHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionScytheHandDoubleStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheRight"] = { name = "GAExpeditionScytheRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheLeft"] = { name = "GAExpeditionScytheLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheDTT"] = { name = "GAExpeditionScytheDTT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionScytheHand"] = { name = "DTTExpeditionScytheHand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [318]
Id | StaceScytheHand_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Mercenário Foice Negra
Morto-vivo
Área: Mapa: Cidadela
stance movement speed +% final [318]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
Black Scythe Mercenary
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHandSpectre |
Area | Mapa: Cidadela |
Tags | flesh_armour, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undead, very_slow_movement, ward_armour |
Packs |
Vida
287%
Ward From Life
20%
Evasão
+50%
Ailment Threshold
210%
Resistência
75 0 0 0
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
ExpeditionScytheHand
Metadata
ExpeditionScytheHandStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
101,297
Armadura
99,834
Evasão
12,180
Escudo de Energia
0
Damage
2,002
Dano Mágico
2,002
Precisão
538
Attack Time
1.5
Experiência
18,550
Ailment Threshold
74,120
Chill
234
Shock
234
Brittle
1,326
Scorch
234
Sap
648
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1601–2402
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExpeditionScytheHand
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
ExpeditionScytheHandDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1601–2402
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 80%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAExpeditionScytheLeft
Triggerable, Attack
Base Damage: 1601–2402
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheRight
Triggerable, Attack
Base Damage: 1601–2402
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheDTT
Attack, Triggerable, Channel
Base Damage: 1601–2402
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHandStandalone"] = { name = "Black Scythe Mercenary", life = 2.87, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ExpeditionScytheHandDoubleStrike", "GAExpeditionScytheRight", "GAExpeditionScytheLeft", "GAExpeditionScytheDTT", "DTTExpeditionScytheHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionScytheHandDoubleStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheRight"] = { name = "GAExpeditionScytheRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheLeft"] = { name = "GAExpeditionScytheLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheDTT"] = { name = "GAExpeditionScytheDTT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionScytheHand"] = { name = "DTTExpeditionScytheHand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [318]
Id | StaceScytheHand_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Mercenário Foice Negra
Morto-vivo
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [318]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
monster hellscape charge +% [-35]
stance movement speed +% final [318]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
Black Scythe Mercenary
Spectre | Y |
---|---|
Tags | flesh_armour, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undead, very_slow_movement, ward_armour |
Vida
287%
Ward From Life
20%
Evasão
+50%
Ailment Threshold
210%
Resistência
75 0 0 0
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
ExpeditionScytheHand
Metadata
ExpeditionScytheHandSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,464
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
784
Dano Mágico
784
Precisão
290
Attack Time
1.5
Experiência
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExpeditionScytheHand
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
ExpeditionScytheHandDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 80%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAExpeditionScytheLeft
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheRight
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheDTT
Attack, Triggerable, Channel
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_DashToTarget = "SetStateTo( glowboost, 1 );" on_end_or_destroy_DashToTarget = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHandSpectre"] = { name = "Black Scythe Mercenary", life = 2.87, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ExpeditionScytheHandDoubleStrike", "GAExpeditionScytheRight", "GAExpeditionScytheLeft", "GAExpeditionScytheDTT", "DTTExpeditionScytheHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionScytheHandDoubleStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheRight"] = { name = "GAExpeditionScytheRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheLeft"] = { name = "GAExpeditionScytheLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheDTT"] = { name = "GAExpeditionScytheDTT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionScytheHand"] = { name = "DTTExpeditionScytheHand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [318]
Id | StaceScytheHand_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Mercenário da Foice Negra
Morto-vivo
Área: O Lago de Kalandra
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [318]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
Black Scythe Mercenary
Spectre | N |
---|---|
Area | O Lago de Kalandra |
Tags | flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undead, very_slow_movement, ward_armour |
Packs |
Vida
287%
Ward From Life
20%
Evasão
+50%
Ailment Threshold
210%
Resistência
75 0 0 0
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
ExpeditionScytheHand
Metadata
ExpeditionScytheHand
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,464
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
784
Dano Mágico
784
Precisão
290
Attack Time
1.5
Experiência
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExpeditionScytheHand
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
ExpeditionScytheHandDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 80%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAExpeditionScytheLeft
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheRight
Triggerable, Attack
Base Damage: 628–941
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Causa 35% menos Dano de Ataque
is area damage [1]
is area damage [1]
GAExpeditionScytheDTT
Attack, Triggerable, Channel
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_DashToTarget = "SetStateTo( glowboost, 1 );" on_end_or_destroy_DashToTarget = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/ScytheHand/ExpeditionScytheHand"] = { name = "Black Scythe Mercenary", life = 2.87, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ExpeditionScytheHandDoubleStrike", "GAExpeditionScytheRight", "GAExpeditionScytheLeft", "GAExpeditionScytheDTT", "DTTExpeditionScytheHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionScytheHandDoubleStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheRight"] = { name = "GAExpeditionScytheRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheLeft"] = { name = "GAExpeditionScytheLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionScytheDTT"] = { name = "GAExpeditionScytheDTT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionScytheHand"] = { name = "DTTExpeditionScytheHand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [318]
Id | StaceScytheHand_ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.