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Aracnídeo Sanguessuga
Bestial
IconEnemyResistanceLightning
Bloodsucker Arachnid
Spectre
Tagsbeast, insect_blood, large_model, not_int, not_str, slow_movement, spider
Packs
  • Pertencente à Arakaali, Aracnídeo Sanguessuga
  • Vida
    150%
    Evasão
    +25%
    Ailment Threshold
    150%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AzmeriMeleeSpider
    Metadata
    MeleeSpiderPantheon
    Nível
    68
    Vida
    9,650
    Armadura
    28,790
    Evasão
    5,924
    Damage
    448
    Dano Mágico
    448
    Precisão
    580
    Attack Time
    1.29
    Experiência
    10,255
    Minion Life
    2,093
    Minion Damage
    358
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedCorruptingBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359—538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [80]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flecha Aprisionadora
    Base Damage: 359—538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Recarga: 8 seg
    Dispara uma flecha que continua no solo atrás do alvo final, prendendo tal inimigo à ela. Inimigos aprisionados têm menos velocidade de movimento enquanto tentam se soltar. O aprisionamento se quebra caso eles deixem a área de efeito.
    Duração base é de 10 segundos
    Velocidade de Projéteis reduzida em 30%
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
    Máximo de 3 amarras por inimigo
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EnsnaringArrow
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359—538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PantheonPack/MeleeSpiderPantheon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Bloodsucker Arachnid",
        life = 1.5,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedCorruptingBlood",
            "MeleeSpiderWebAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "main_hand_base_maximum_attack_distance",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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