吸血蜘蛛
獣
Bloodsucker Arachnid
| Spectre | |
|---|---|
| Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
| Packs |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpiderPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
5,924
Damage
448
スペルダメージ
448
命中
580
Attack Time
1.29
経験値
10,255
Minion Life
2,093
Minion Damage
358
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PantheonPack/MeleeSpiderPantheon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Bloodsucker Arachnid",
life = 1.5,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedCorruptingBlood",
"MeleeSpiderWebAttach",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_num_stacks",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
name = "Ensnaring Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"tethered_movement_speed_+%_final_per_rope",
"tethered_movement_speed_+%_final_per_rope_vs_rare",
"tethered_movement_speed_+%_final_per_rope_vs_unique",
"tethering_arrow_display_rope_limit",
"main_hand_base_maximum_attack_distance",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"base_deal_no_damage",
"use_scaled_contact_offset",
},
levels = {
[1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























