[DNT] Gnugh
ConstrutoÁrea: Ponte Quebrada
| Spectre | |
|---|---|
| Area | Ponte Quebrada |
| Tags | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vida
353%
Armadura
+50%
Ailment Threshold
353%
Resistência
Damage
353%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
188%
Model Size
130%
Type
MossMonsterUnique
Metadata
MossMonsterBossPart2Crossroads
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
50
Vida
6,802
Armadura
9,984
Evasão
2,426
Damage
517
Dano Mágico
517
Precisão
280
Attack Time
1.17
Experiência
10,455
Minion Life
1,740
Minion Damage
394
Ailment Threshold
6,802
Chill
22
Shock
22
Brittle
122
Scorch
22
Sap
59
Phys Convert Ele
150%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 414—621
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 414—621
Chance de Crítico: 5%
Attack Time: 1.17 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Velocidade de Ataque reduzida em 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 414—621
Chance de Crítico: 5%
Attack Time: 1.17 seg
Recarga: 8 seg
Causa 15% mais Dano
is area damage [1]
number of monsters to summon [6]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterBossPart2Crossroads"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Gnugh",
life = 3.53,
damage = 3.53,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 1,
skillList = {
"MossMonsterWhirlingBladesUnique",
"MeleeAtAnimationSpeedUnique",
"MossMonsterSlamOldFieldsBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_sound_variation",
"attack_speed_+%",
"monster_flurry",
"cast_time_overrides_attack_duration",
"ignores_proximity_shield",
},
levels = {
[1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
name = "MossMonsterSlamOldFieldsBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























