[DNT] Gnugh
FabricationZone : Le Pont brisé
| Spectre | |
|---|---|
| Area | Le Pont brisé |
| Tags | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vie
353%
Armure
+50%
Ailment Threshold
353%
Résistance
Damage
353%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
188%
Model Size
130%
Type
MossMonsterUnique
Metadata
MossMonsterBossPart2Crossroads
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
50
Vie
6,802
Armure
9,984
Score d'Évasion
2,426
Damage
517
Dégâts des sorts
517
Précision
280
Attack Time
1.17
Expérience
10,455
Minion Life
1,740
Minion Damage
394
Ailment Threshold
6,802
Chill
22
Shock
22
Brittle
122
Scorch
22
Sap
59
Phys Convert Ele
150%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 414—621
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 414—621
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
50% de Réduction de la Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 414—621
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 8 sec.
15% Davantage de Dégâts
is area damage [1]
number of monsters to summon [6]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterBossPart2Crossroads"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Gnugh",
life = 3.53,
damage = 3.53,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 1,
skillList = {
"MossMonsterWhirlingBladesUnique",
"MeleeAtAnimationSpeedUnique",
"MossMonsterSlamOldFieldsBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_sound_variation",
"attack_speed_+%",
"monster_flurry",
"cast_time_overrides_attack_duration",
"ignores_proximity_shield",
},
levels = {
[1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
name = "MossMonsterSlamOldFieldsBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























