Assistente Frígido
Demoníaco
monster casts freezing pulse text [1]
Receba 25% do Dano Físico como Dano de Gelo Extra
Frigid Attendant
SpectreY
TagsConjurador, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
Packs
  • Artilheiro Gemante, Assistente Frígido
  • Vida
    125%
    Evasão
    +30%
    Ailment Threshold
    125%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster1
    Nível
    68
    Vida
    8,042
    Armadura
    28,790
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    1.245
    Experiência
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulso Congelante
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 125%
    Tempo de Conjuração: 0.65 seg
    Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
    Causa 736.5 a 1105 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster1"] = {
        name = "Frigid Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    IdMonsterCastsFreezingPulseText
    FamilyMonsterCastsFreezingPulseText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • Receba 25% do Dano Físico como Dano de Gelo Extra
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Assistente Frígido
    Demoníaco
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Frigid Attendant
    SpectreY
    TagsConjurador, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
    Packs
  • Mago Gélido Gemante, Assistente Frígido
  • Vida
    125%
    Evasão
    +30%
    Ailment Threshold
    125%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster2
    Nível
    68
    Vida
    8,042
    Armadura
    28,790
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    1.245
    Experiência
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterColdSnapInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Estalo Gélido
    Chance de Crítico: 4%
    Tempo de Conjuração: 0.85 seg
    Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
    Causa 144.4 a 216.5 de Dano de Gelo
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster2"] = {
        name = "Frigid Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterColdSnapInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterColdSnapInvasion"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Gelo Extra
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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