Grandmasters: Audemus /134
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
200 de Mana Regenerada por segundo
Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100%
Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100%
level90
main hand weapon type1
off hand weapon type13
shield block %57
block while dual wielding %15
block recovery +%140
shield armour +%80
spell damage +%8
physical damage +%147
local physical damage +%193
attack minimum added physical damage75
attack maximum added physical damage123
local minimum added physical damage11
local maximum added physical damage21
physical sword damage +%134
attack minimum added lightning damage3
attack maximum added lightning damage49
attack speed +%21
local attack speed +%20
sword attack speed +%24
accuracy rating497
sword accuracy rating +%52
base critical strike multiplier +55
old do not use life leech from physical damage %5
old do not use mana leech from physical damage %3
base life gained on enemy death5
base mana gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating2250
local physical damage reduction rating +%184
base evasion rating980
evasion rating +%48
base maximum life463
maximum life +%112
base maximum mana68
maximum mana +%74
mana regeneration rate per minute %105
mana regeneration rate +%31
base maximum energy shield41
energy shield recharge rate per minute %2000
base resist all elements %40
resist all elements % per endurance charge4
base fire damage resistance %118
base cold damage resistance %156
base lightning damage resistance %123
base chaos damage resistance %29
base item found quantity +%7
base movement velocity +%35
max endurance charges4
max frenzy charges3
max power charges3
base cast speed +%6
main hand base weapon attack duration ms833
main hand base maximum attack distance7
main hand quality20
weapon elemental damage +%18
one handed melee physical damage +%50
one handed melee attack speed +%8
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%39
physical damage reduction % per endurance charge4
melee physical damage +%20
maximum block %75
base shield evasion rating235
base shield physical damage reduction rating235
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%41
critical strike chance +%70
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating49
base strength164
base intelligence103
additional intelligence46
base dexterity283
additional all attributes35
base critical strike multiplier150
sword critical strike multiplier +20
avoid all elemental status %8
from armour movement speed +%-7
local armour and evasion +%296
dual wield or shield block %8
keystone acrobatics1
main hand local physical damage +%193
main hand local minimum added physical damage33
main hand local maximum added physical damage109
main hand local attack speed +%20
main hand local critical strike chance500
main hand local accuracy rating49
keystone phase acrobatics1
keystone projectile evasion1
base reservation +%-12
base aura area of effect +%12
old do not use spell block % while on low life from assumed block value120
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
damage taken goes to mana %3
evasion and physical damage reduction rating +%24
melee physical damage taken % to deal to attacker15
melee weapon critical strike multiplier +138
dummy stat display nothing1
footstep effect variation6
number of equipped uniques3
cold and lightning damage resistance %13
map spawn two bosses20
chance to evade attacks %1
aura effect +%6
add endurance charge on kill100
unique lose all endurance charges when hit100
unique gain onslaught when hit duration ms per endurance charge1000
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
sword critical strike chance +%110
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20