IsDisabled | 0 |
level | 84 |
main hand weapon type | 12 |
off hand weapon type | 12 |
local extra max charges | 16 |
block while dual wielding % | 15 |
physical damage +% | 106 |
local minimum added physical damage | 83 |
local maximum added physical damage | 223 |
physical claw damage +% | 64 |
attack minimum added fire damage | 8 |
attack maximum added fire damage | 16 |
cold damage +% | 65 |
attack minimum added cold damage | 15 |
attack maximum added cold damage | 31 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 34 |
chaos damage +% | 20 |
attack speed +% | 47 |
local attack speed +% | 22 |
claw attack speed +% | 6 |
dagger attack speed +% | 6 |
accuracy rating +% | 60 |
claw accuracy rating +% | 20 |
base critical strike multiplier + | 94 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 194 |
local physical damage reduction rating +% | 191 |
base evasion rating | 1393 |
evasion rating +% | 182 |
local evasion rating +% | 66 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 243 |
maximum life +% | 176 |
base maximum mana | 73 |
mana regeneration rate per minute % | 105 |
base mana regeneration rate per minute | 300 |
maximum energy shield +% | 15 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | -13 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 47 |
base cold damage resistance % | 86 |
base lightning damage resistance % | 171 |
base chaos damage resistance % | -60 |
base projectile speed +% | 35 |
base movement velocity +% | 11 |
movement velocity +% per frenzy charge | 7 |
max endurance charges | 3 |
max frenzy charges | 8 |
max power charges | 3 |
shock duration +% | 15 |
base cast speed +% | 6 |
base stun recovery +% | 20 |
main hand base weapon attack duration ms | 667 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 9 |
off hand base maximum attack distance | 9 |
main hand quality | 20 |
off hand quality | 20 |
one handed melee attack speed +% | 6 |
local base evasion rating | 133 |
base attack speed +% per frenzy charge | 7 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base frenzy charge duration +% | 50 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 156 |
base physical damage % to convert to cold | 90 |
elemental damage +% | 20 |
maximum block % | 75 |
projectile damage +% | 76 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 140 |
critical strike chance +% per power charge | 40 |
claw critical strike chance +% | 100 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 64 |
additional strength | 42 |
base intelligence | 34 |
additional intelligence | 76 |
base dexterity | 302 |
life leech speed +% | 50 |
mana leech speed +% | 40 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
critical strike chance while dual wielding +% | 125 |
base chance to shock % | 3 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local armour and evasion +% | 40 |
keystone acrobatics | 1 |
keystone point blank | 1 |
main hand local minimum added physical damage | 59 |
main hand local maximum added physical damage | 190 |
main hand local attack speed +% | 10 |
main hand local critical strike chance | 630 |
off hand local minimum added physical damage | 60 |
off hand local maximum added physical damage | 175 |
off hand local attack speed +% | 12 |
off hand local critical strike chance | 630 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 24 |
keystone vampirism | 1 |
light radius +% | -25 |
spell suppression chance % per frenzy charge | 2 |
mana gain per target | 2 |
add frenzy charge on kill % chance | 20 |
number of equipped uniques | 6 |
additional strength and dexterity | 21 |
map spawn two bosses | 20 |
chance to evade attacks % | 1 |
minion attack speed +% | 22 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
base life leech from attack damage permyriad | 160 |
base mana leech from attack damage permyriad | 220 |
claw critical strike multiplier + | 65 |
pvp shield damage +% final | -15 |
number of assigned keystones | 3 |
number of equipped corrupted items | 1 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1500 |
local life leech from physical damage permyriad | 400 |
main hand local life leech from physical damage permyriad | 200 |
off hand local life leech from physical damage permyriad | 200 |
attack damage +% per frenzy charge | 3 |
cold damage to return to melee attacker | 10 |
chill effect +% | 20 |
phasing for 4 seconds on kill % | 100 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast decree of inferno on kill % | 100 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
local display summon wolf on kill % | 20 |
spell and attack minimum added cold damage | 5 |
spell and attack maximum added cold damage | 13 |
reduce enemy cold resistance with weapons % | 8 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
base body armour physical damage reduction rating | 790 |
current difficulty | 3 |
charged attack damage +% | 25 |
number of equipped items | 10 |
gain phasing while at maximum frenzy charges | 1 |
gain phasing while you have onslaught | 1 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
minion damage +% if enemy hit recently | 140 |
minion damage increases and reductions also affects you | 2 |
gain frenzy charge on hitting rare or unique enemy % | 20 |
elemental damage with attack skills +% | 41 |
cold damage with attack skills +% | 82 |
critical ailment dot multiplier + | 50 |
base avoid stun % | 28 |
non aura vaal skills soul requirement +% | 100 |
attack ailment damage +% while wielding claw | 64 |
object inherent damage +% final per frenzy charge | 4 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |