Grandmasters: PRO_AssReacher /169
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 200 de Mana Regenerada por segundo |
level | 94 |
main hand weapon type | 9 |
off hand weapon type | 14 |
local extra max charges | 18 |
block while dual wielding % | 15 |
spell damage +% | 12 |
physical damage +% | 104 |
local physical damage +% | 68 |
attack minimum added physical damage | 4 |
attack maximum added physical damage | 9 |
local minimum added physical damage | 34 |
local maximum added physical damage | 110 |
physical bow damage +% | 36 |
physical wand damage +% | 15 |
attack minimum added cold damage | 13 |
attack maximum added cold damage | 24 |
chaos damage +% | 76 |
attack speed +% | 66 |
local attack speed +% | 12 |
accuracy rating | 1000 |
accuracy rating +% | 60 |
base critical strike multiplier + | 45 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 110 |
base evasion rating | 3915 |
evasion rating +% | 129 |
local evasion rating +% | 543 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 475 |
maximum life +% | 196 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 20 |
base maximum energy shield | 10 |
maximum energy shield +% | 20 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 24 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 114 |
base cold damage resistance % | 114 |
base lightning damage resistance % | 103 |
base chaos damage resistance % | 92 |
base item found rarity +% | 20 |
projectiles pierce 1 additional target per 10 stat value | 50 |
number of additional arrows | 5 |
base projectile speed +% | -10 |
base movement velocity +% | 47 |
max endurance charges | 3 |
max frenzy charges | 4 |
max power charges | 4 |
base avoid stun % | 28 |
chill duration +% | 25 |
skill effect duration +% | 25 |
base cast speed +% | 6 |
base stun recovery +% | 20 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
local base evasion rating | 11 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
power charge duration +% | 20 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 216 |
knockback on crit with bow | 1 |
elemental damage +% | 20 |
melee physical damage +% | 8 |
maximum block % | 75 |
projectile damage +% | 62 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
degen effect +% | -10 |
critical strike chance +% | 225 |
critical strike chance +% per power charge | 50 |
bow critical strike chance +% | 202 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 94 |
base intelligence | 133 |
additional intelligence | 23 |
base dexterity | 233 |
additional dexterity | 24 |
life leech speed +% | 10 |
additional all attributes | 16 |
base critical strike multiplier | 150 |
bow critical strike multiplier + | 64 |
avoid all elemental status % | 8 |
ignore armour movement penalties | 20 |
base actor scale +% | -10 |
from armour movement speed +% | -3 |
keystone acrobatics | 1 |
main hand local physical damage +% | 68 |
main hand local minimum added physical damage | 61 |
main hand local maximum added physical damage | 190 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 600 |
keystone phase acrobatics | 1 |
keystone projectile evasion | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 42 |
melee range + | 2 |
footstep effect variation | 6 |
number of equipped uniques | 6 |
additional strength and intelligence | 10 |
fire and cold damage resistance % | 15 |
fire and lightning damage resistance % | 12 |
cold and lightning damage resistance % | 16 |
map spawn two bosses | 20 |
chance to evade attacks % | 5 |
base spell suppression chance % | 36 |
damage over time +% | 137 |
arrow damage +50% vs pierced targets | 1 |
attack minimum added physical damage with bow | 14 |
attack maximum added physical damage with bow | 19 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
cannot be blinded | 1 |
attack damage +% | 12 |
base life leech from attack damage permyriad | 80 |
base mana leech from attack damage permyriad | 40 |
pvp shield damage +% final | -15 |
number of assigned keystones | 3 |
object inherent damage +% final per frenzy charge | 4 |
number of equipped corrupted items | 1 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
life leech from physical attack damage permyriad | 68 |
enchantment boots status ailment chance +% when havent crit for 4 seconds | 10 |
base poison damage +% | 70 |
base chance to poison on hit % | 10 |
gain power charge on non critical strike % | 10 |
critical strike multiplier + per power charge | 8 |
apply poison on hit vs bleeding enemies % | 65 |
maim on hit % vs poisoned enemies | 50 |
bleed on hit with attacks % | 30 |
additional critical strike chance per power charge permyriad | 50 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast commandment of thunder on kill % | 100 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 16 |
purity of ice mana reservation +% | -20 |
current difficulty | 1 |
number of equipped items | 10 |
skill effect duration +% if killed maimed enemy recently | 30 |
physical damage % to add as chaos vs bleeding enemies | 20 |
poison from critical strikes damage +% final | 100 |
bleed damage +% vs maimed enemies final | 100 |
damage +% final vs non taunt target from ot | -10 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |