IsDisabled | 0 |
level | 77 |
main hand weapon type | 7 |
off hand weapon type | 7 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
physical damage +% | 59 |
local physical damage +% | 228 |
local minimum added physical damage | 22 |
local maximum added physical damage | 42 |
physical axe damage +% | 245 |
attack minimum added fire damage | 12 |
attack maximum added fire damage | 25 |
attack minimum added cold damage | 6 |
attack maximum added cold damage | 15 |
attack speed +% | 32 |
local attack speed +% | 37 |
axe attack speed +% | 27 |
accuracy rating +% | 52 |
axe accuracy rating +% | 25 |
maximum physical damage reduction % | 90 |
physical damage reduction rating +% | 56 |
base evasion rating | 1893 |
evasion rating +% | 10 |
local evasion rating +% | 170 |
base maximum life | 387 |
maximum life +% | 108 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
maximum energy shield +% | -15 |
energy shield recharge rate per minute % | 1200 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 185 |
base cold damage resistance % | 166 |
base lightning damage resistance % | 139 |
base chaos damage resistance % | 95 |
base item found rarity +% | 20 |
base projectile speed +% | 10 |
base movement velocity +% | 30 |
max endurance charges | 3 |
max frenzy charges | 5 |
max power charges | 3 |
skill effect duration +% | 20 |
base stun recovery +% | 16 |
main hand base weapon attack duration ms | 714 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 9 |
off hand base maximum attack distance | 9 |
main hand quality | 20 |
off hand quality | 20 |
base life gain per target | 4 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base frenzy charge duration +% | 18 |
physical damage reduction % per endurance charge | 4 |
physical damage % to add as chaos | 20 |
life regeneration rate per minute % | 252 |
maximum block % | 75 |
projectile damage +% | 56 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 253 |
additional strength | 63 |
base intelligence | 44 |
additional intelligence | 32 |
base dexterity | 93 |
additional dexterity | 36 |
life leech speed +% | 48 |
base critical strike multiplier | 150 |
keystone iron reflexes | 1 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local armour and evasion +% | 120 |
keystone strong bowman | 1 |
main hand local physical damage +% | 110 |
main hand local minimum added physical damage | 37 |
main hand local maximum added physical damage | 96 |
main hand local attack speed +% | 14 |
main hand local critical strike chance | 500 |
off hand local physical damage +% | 118 |
off hand local minimum added physical damage | 42 |
off hand local maximum added physical damage | 79 |
off hand local attack speed +% | 23 |
off hand local critical strike chance | 500 |
keystone blood magic | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 6 |
melee attacks usable without mana cost | 1 |
footstep effect variation | 13 |
number of equipped uniques | 4 |
additional strength and intelligence | 18 |
physical damage can chill | 1 |
local charges used +% | -25 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
damage over time +% | 70 |
damage +% vs bleeding enemies | 60 |
dual wield inherent physical attack damage +% final | 20 |
play jack the axe sounds | 1 |
keystone unwavering stance | 1 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
local bleed on hit | 1 |
main hand bleed on hit | 1 |
physical attack damage +% | 26 |
bleed on melee attack chance % | 8 |
physical damage over time +% | 75 |
attack damage vs bleeding enemies +% | 25 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
damage +% while leeching | 20 |
number of assigned keystones | 5 |
object inherent damage +% final per frenzy charge | 4 |
maximum life leech rate % per minute | 1680 |
maximum mana leech rate % per minute | 1200 |
local life leech from physical damage permyriad | 200 |
main hand local life leech from physical damage permyriad | 200 |
life leech from physical attack damage permyriad | 577 |
base life leech from physical damage permyriad | 20 |
bleeding enemies explode for % life as physical damage | 10 |
stun threshold +% | 20 |
apply poison on hit vs bleeding enemies % | 25 |
damage taken +% from bleeding enemies | -6 |
maim bleeding enemies on hit % | 30 |
one handed attack speed +% | 10 |
bleed on hit with attacks % | 50 |
chance to gain onslaught on kill for 4 seconds % | 10 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast edict of reflection when hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
base body armour physical damage reduction rating | 650 |
current difficulty | 1 |
number of equipped items | 10 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |