Grandmasters: Zenocide__Genius /113
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100% Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100% Reserva de Habilidades reduzida em 100% |
level | 84 |
main hand weapon type | 6 |
off hand weapon type | 13 |
local extra max charges | 19 |
shield block % | 26 |
block while dual wielding % | 15 |
spell damage +% | 166 |
cold damage +% | 168 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 5 |
accuracy rating | 350 |
base critical strike multiplier + | 38 |
old do not use mana leech from physical damage % | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 586 |
base evasion rating | 782 |
base maximum life | 648 |
maximum life +% | 145 |
base maximum mana | 233 |
maximum mana +% | 56 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 120 |
base maximum energy shield | 509 |
maximum energy shield +% | 25 |
local energy shield +% | 112 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 47 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 105 |
base cold damage resistance % | 107 |
base lightning damage resistance % | 156 |
base chaos damage resistance % | 22 |
base item found rarity +% | 18 |
base movement velocity +% | 30 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
chill duration +% | 60 |
freeze duration +% | 60 |
base mana cost -% | 7 |
base cast speed +% | 35 |
avoid interruption while casting % | 55 |
base stun recovery +% | 12 |
enemies chill as unfrozen | 1 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
weapon elemental damage +% | 16 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 2 |
spell elemental damage +% | 16 |
spell damage +% per power charge | 4 |
buff effect on self +% | 5 |
base skill area of effect +% | 60 |
physical damage reduction % per endurance charge | 4 |
base chance to freeze % | 20 |
elemental damage +% | 20 |
maximum block % | 75 |
base shield maximum energy shield | 61 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 26 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 134 |
base intelligence | 272 |
additional intelligence | 15 |
base dexterity | 34 |
additional dexterity | 70 |
base reduce enemy cold resistance % | 2 |
base critical strike multiplier | 150 |
area damage +% | 32 |
global always hit | 1 |
global cannot crit | 1 |
from armour movement speed +% | -7 |
local armour and energy shield +% | 47 |
local evasion and energy shield +% | 144 |
main hand local minimum added physical damage | 19 |
main hand local maximum added physical damage | 35 |
main hand local critical strike chance | 800 |
base reservation +% | -18 |
base aura area of effect +% | 12 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
light radius +% | 5 |
dummy stat display nothing | 2 |
number of equipped uniques | 3 |
map spawn two bosses | 20 |
aura effect +% | 42 |
unique gain power charge on non crit | 1 |
unique lose all power charges on crit | 1 |
old do not use base life leech from cold damage permyriad | 200 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |