Grandmasters: Zenocide__Genius /113
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| Modifier | max fire beam stacks [8] 100% d'Augmentation du Drain de Vie par seconde maximal 100% d'Augmentation du Drain de Mana maximal par seconde 100% de Réduction de la Réservation des Aptitudes |
| level | 84 |
| main hand weapon type | 6 |
| off hand weapon type | 13 |
| local extra max charges | 19 |
| shield block % | 26 |
| block while dual wielding % | 15 |
| spell damage +% | 166 |
| cold damage +% | 168 |
| attack minimum added lightning damage | 1 |
| attack maximum added lightning damage | 5 |
| accuracy rating | 350 |
| base critical strike multiplier + | 38 |
| old do not use mana leech from physical damage % | 2 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 586 |
| base evasion rating | 782 |
| base maximum life | 648 |
| maximum life +% | 145 |
| base maximum mana | 233 |
| maximum mana +% | 56 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 120 |
| base maximum energy shield | 509 |
| maximum energy shield +% | 25 |
| local energy shield +% | 112 |
| energy shield recharge rate per minute % | 2000 |
| base resist all elements % | 47 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 105 |
| base cold damage resistance % | 107 |
| base lightning damage resistance % | 156 |
| base chaos damage resistance % | 22 |
| base item found rarity +% | 18 |
| base movement velocity +% | 30 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 3 |
| chill duration +% | 60 |
| freeze duration +% | 60 |
| base mana cost -% | 7 |
| base cast speed +% | 35 |
| avoid interruption while casting % | 55 |
| base stun recovery +% | 12 |
| enemies chill as unfrozen | 1 |
| main hand base weapon attack duration ms | 667 |
| main hand base maximum attack distance | 120 |
| weapon elemental damage +% | 16 |
| base attack speed +% per frenzy charge | 5 |
| is player | 1 |
| life per level | 12 |
| mana per level | 4 |
| local recharge on crit | 2 |
| spell elemental damage +% | 16 |
| spell damage +% per power charge | 4 |
| buff effect on self +% | 5 |
| base skill area of effect +% | 60 |
| physical damage reduction % per endurance charge | 4 |
| base chance to freeze % | 20 |
| elemental damage +% | 20 |
| maximum block % | 75 |
| base shield maximum energy shield | 61 |
| base cast speed +% per frenzy charge | 5 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% | 26 |
| critical strike chance +% per power charge | 50 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 134 |
| base intelligence | 272 |
| additional intelligence | 15 |
| base dexterity | 34 |
| additional dexterity | 70 |
| base reduce enemy cold resistance % | 2 |
| base critical strike multiplier | 150 |
| area damage +% | 32 |
| global always hit | 1 |
| global cannot crit | 1 |
| from armour movement speed +% | -7 |
| local armour and energy shield +% | 47 |
| local evasion and energy shield +% | 144 |
| main hand local minimum added physical damage | 19 |
| main hand local maximum added physical damage | 35 |
| main hand local critical strike chance | 800 |
| base reservation +% | -18 |
| base aura area of effect +% | 12 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 76 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| extra gore | 1 |
| light radius +% | 5 |
| dummy stat display nothing | 2 |
| number of equipped uniques | 3 |
| map spawn two bosses | 20 |
| aura effect +% | 42 |
| unique gain power charge on non crit | 1 |
| unique lose all power charges on crit | 1 |
| old do not use base life leech from cold damage permyriad | 200 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| minion damage +% per 10 rampage stacks | 2 |
| minion movement velocity +% per 10 rampage stacks | 1 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.