Knepha, Rastejadora das Cavernas
Bestial
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em %
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Knepha, Crawler of the Caverns
SpectreN
Tagsanimal_claw_weapon, beast, Conjurador, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_small_height, melee, not_dex, physical_affinity, ranged, spider, standalone_map_boss, very_fast_movement
Vida
540%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
540%
Resistência
40 40 40 25
Damage
350%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 19
Attack Time
0.945 Second
Damage Spread
±20%
Experiência
200%
Model Size
210%
Type
CrucibleSinsSpiderBoss
Metadata
SinsSpiderBoss
Nível
68
Vida
752,470
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,064
Damage
1,489
Dano Mágico
2,223
Precisão
290
Attack Time
0.63315
Experiência
112,805
Ailment Threshold
474,056
Chill
1,499
Shock
1,499
Brittle
8,480
Scorch
1,499
Sap
4,141
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1046–1569
Chance de Crítico: 5%
Attack Time: 0.945 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 6 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 387.9 a 581.9 de Dano Físico
Dispara 7 Projéteis adicionais
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1046–1569
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 0.945 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 8 segundos
active skill area of effect radius +% final [-10]
ground blood art variation [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Physical/SinsSpiderBoss"] = {
    name = "Knepha, Crawler of the Caverns",
    life = 5.4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.5,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLeapSlam",
        "MMSCrucibleBloodMortarSpider",
        "CGECrucibleSpiderBloodGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCrucibleBloodMortarSpider"] = {
    name = "MMSCrucibleBloodMortarSpider",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -50, 20, 2, -35, 7, 1, 4000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGECrucibleSpiderBloodGround"] = {
    name = "CGECrucibleSpiderBloodGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5, -10, 8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em %
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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