DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Travessa dos Assassinos
Morto-vivo
IconEnemyResistanceLightning
Murderer's Row
Spectre
AreaPrisão Inferior
Tagsflesh_armour, is_unarmed, large_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
500%
Armadura
+75%
Ailment Threshold
500%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
188%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
CageSpiderCampaignBoss
Metadata
CageSpiderCampaignBoss
Nível
47
Vida
7,875
Armadura
9,035
Evasão
2,150
Damage
234
Dano Mágico
234
Precisão
248
Attack Time
1.755
Experiência
12,135
Minion Life
2,075
Minion Damage
177
Ailment Threshold
7,875
Chill
25
Shock
25
Brittle
141
Scorch
25
Sap
69
Phys Convert Ele
135%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 187—281
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
CageSpiderCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 187—281
Chance de Crítico: 5%
Attack Time: 1.755 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano
150% mais Velocidade de Ataque
is area damage [1]
cyclone

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	scale = 85
}
-- src\Data\Spectres.lua
minions["Metadata/Monster/CageSpider/CageSpiderCampaignBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Murderer's Row",
    life = 5,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "CageSpiderCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CageSpiderCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -60, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
Travessa dos Assassinos
Morto-vivo
IconEnemyResistanceLightning
Murderer's Row
Spectre
Tagsflesh_armour, is_unarmed, large_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
500%
Armadura
+75%
Ailment Threshold
500%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
188%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
CageSpiderCampaignBoss
Metadata
CageSpiderCampaignBossStandalone
Nível
68
Vida
32,167
Armadura
50,383
Evasão
4,739
Damage
702
Dano Mágico
702
Precisão
580
Attack Time
1.755
Experiência
25,638
Minion Life
6,977
Minion Damage
561
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 562—843
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
CageSpiderCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 562—843
Chance de Crítico: 5%
Attack Time: 1.755 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano
150% mais Velocidade de Ataque
is area damage [1]
cyclone

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	scale = 85
}
-- src\Data\Spectres.lua
minions["Metadata/Monster/CageSpider/CageSpiderCampaignBossStandalone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Murderer's Row",
    life = 5,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "CageSpiderCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CageSpiderCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -60, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
Alinhamento Assassino
Morto-vivo
IconEnemyResistanceLightning
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Murderer's Row
Spectre
Tagsflesh_armour, is_unarmed, large_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
500%
Armadura
+75%
Ailment Threshold
500%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
188%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
CageSpiderCampaignBoss
Metadata
CageSpiderMapBossStandalone
Nível
68
Vida
32,167
Armadura
50,383
Evasão
4,739
Damage
702
Dano Mágico
702
Precisão
580
Attack Time
1.755
Experiência
25,638
Minion Life
6,977
Minion Damage
561
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1270—1905
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
CageSpiderCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1270—1905
Chance de Crítico: 5%
Attack Time: 1.755 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano
150% mais Velocidade de Ataque
is area damage [1]
cyclone

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	scale = 85
}
-- src\Data\Spectres.lua
minions["Metadata/Monster/CageSpider/CageSpiderMapBossStandalone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Murderer's Row",
    life = 5,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "CageSpiderCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CageSpiderCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -60, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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