Donzela Tóxica
SpectreN
AreaCanais Tóxicos, Fossa de Doedre, Laboratório Eterno, O Lago de Kalandra
Tagscannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, mud_blood, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water_elemental
Packs
  • Canais Tóxicos, Fossa de Doedre: Donzela Mefítica, Donzela Tóxica
  • Laboratório Eterno: Golias do Esgoto, Donzela Mefítica, Donzela Tóxica
  • Laboratório Eterno: Vórtice Imundo, Donzela Mefítica, Donzela Tóxica
  • Donzela Mefítica, Donzela Tóxica, Golias do Esgoto
  • Donzela Mefítica, Donzela Tóxica, Vórtice Imundo
  • Vida
    120%
    Energy Shield From Life
    50%
    Ailment Threshold
    120%
    Resistência
    40 0 0 0
    Damage
    153%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    BloodElementalSewers
    Metadata
    PusElementalSewer
    Nível
    68
    Vida
    7,720
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    572
    Dano Mágico
    572
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 457–686
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/blood_elemental/bloodele_emerge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodElemental/PusElementalSewer"] = {
        name = "Noxious Maiden",
        life = 1.2,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.53,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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