Golias do Esgoto
Construto
Receba 50% do Dano Físico como Dano de Gelo Extra
Sewer Goliath
Spectre | N |
---|---|
Area | Canais Tóxicos, Fossa de Doedre, Laboratório Eterno, Mapa: Lago Poluído |
Tags | bludgeoning_weapon, cannot_be_monolith, Conjurador, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
Packs |
Vida
225%
Armadura
+50%
Ailment Threshold
225%
Resistência
0 52 0 52
Damage
158%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MinerLargeSewer
Metadata
MinerLargeSewerElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
33,626
Armadura
80,844
Evasão
6,235
Escudo de Energia
0
Damage
949
Dano Mágico
949
Precisão
396
Attack Time
1.755
Experiência
18,006
Ailment Threshold
33,626
Chill
106
Shock
106
Brittle
602
Scorch
106
Sap
294
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 759–1139
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 274.6 a 411.9 de Dano de Gelo
Explosão Cinética cria 1 explosão adicional
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
Explosão Cinética cria 1 explosão adicional
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Causa 132 a 197.9 de Dano de Gelo
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 759–1139
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 8 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.9 visual_size_index = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElemental"] = { name = "Sewer Goliath", life = 2.25, fireResist = 0, coldResist = 52, lightningResist = 0, chaosResist = 52, damage = 1.58, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamSewerMiner", "DoedreBubbleBurstPusTriggered", "SpellNovaSewerGoliath", "TriggerCascadeSewerGoliath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSewerMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurstPusTriggered"] = { name = "DoedreBubbleBurstPusTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "is_area_damage", "spell_uncastable_if_triggerable", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaSewerGoliath"] = { name = "SpellNovaSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeSewerGoliath"] = { name = "TriggerCascadeSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 50% do Dano Físico como Dano de Gelo Extra
Id | MonsterPhysicalAddedAsColdElementalMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Golias do Esgoto
Construto
Receba 50% do Dano Físico como Dano de Gelo Extra
Sewer Goliath
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Conjurador, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
Packs |
Vida
225%
Armadura
+50%
Ailment Threshold
225%
Resistência
0 52 0 52
Damage
158%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MinerLargeSewer
Metadata
MinerLargeSewerElementalHellscape__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
590
Dano Mágico
590
Precisão
290
Attack Time
1.755
Experiência
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 472–708
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 243.8 a 365.7 de Dano de Gelo
Explosão Cinética cria 1 explosão adicional
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
Explosão Cinética cria 1 explosão adicional
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Causa 120 a 179.9 de Dano de Gelo
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 472–708
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 8 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.9 visual_size_index = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalHellscape__"] = { name = "Sewer Goliath", life = 2.25, fireResist = 0, coldResist = 52, lightningResist = 0, chaosResist = 52, damage = 1.58, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamSewerMiner", "DoedreBubbleBurstPusTriggered", "SpellNovaSewerGoliath", "TriggerCascadeSewerGoliath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSewerMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurstPusTriggered"] = { name = "DoedreBubbleBurstPusTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "is_area_damage", "spell_uncastable_if_triggerable", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaSewerGoliath"] = { name = "SpellNovaSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeSewerGoliath"] = { name = "TriggerCascadeSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 50% do Dano Físico como Dano de Gelo Extra
Id | MonsterPhysicalAddedAsColdElementalMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.